After carefully reviewing the capabilities of the Doom 3 engine, and reviewing known information on ETQW, i have decided to re-activate the MTS project. Currently it's just me, with a much reduced features list, of which 24% is already done, from our previous BF2 effort.
Upon the release of ETQW and it's tools, i will try to fully implement a Mech in-game. If that works, i will take it from there, and form a proper mod team and implement more stuff. After the disappointment that was the BF2 engine, i'm hoping this will work out better - the biggest impediment on the previous engine is already lifted, since Quake Wars will have a Mech working as part of the Strogg army.
I've posted the first new work, the GDL Fafnir 100-ton Mech. Check out the gallery.