Project Underground is an online/offline GTA SA project that makes it possible to explore NFS Underground's Olympic city in free roam. Updates with other NFS cities are planned. Volume 1 EP (Alpha 1.0.1) is out now!
Here are screenshots of the Project Underground brand new HUD. The interface is completely done. Also at the screenshots you can see the new graphics preset and some of the mapping in the Market Street and Atlantica areas. Moreover, at the moment mapping is completed for the whole game map.
100% of original NFS Underground map are converted and works perfectly. Now I'm working on expanding the city as originally Black Box didn't made Olympic...
Meet the first public version of Project Underground: Alpha 1.0
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Just a little question (in all good deed):
Isn't just better to add licensed vehicles, with lower polycount? I dunno, like those from HP2 or the same UG1.
I mean, apart from the graphical cohesion (or consistency) with the fictional ones and world map, as far as I remember, San Andreas engine gets framedrops when loading vehicles with higher polycount and more elements than vanilla's (including those from GTA IV and even GTA V).
Unless you've had removed memory limiters, yet I'm not sure if that solves the problem.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Cant wait!
Nice!!! I can't wait for it