This ReShade preset, based on Marty McFly's SSRTGI shader and some of my additions, improves in-game lighting, color grading and texture clarity. Ray tracing only works in screen space, so light sources behind the camera are not counted, but in most cases the image changes a lot for the better. FPS can drop dramatically if you have a video card below the GTX 1650. The mod was tested on it.

Post news Report RSS Everything you need to know for SSRTGI to work correctly

Forgot to mention what is required for the ray tracing shader to work.

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1) You must turn off anti-aliasing in the game completely. It prevents the ray tracing shader from working. I don't know what the reason is yet. If the sharp edges of objects prevent you from playing normally, then turn on the FXAA or SMAA shader.
2) Now go to the D3D9 item of the ReShade configurator. Here we turn off 1 parameter and turn on 2 and 3. Then put a tick on the item below where the largest number of (draw calls) and (vertices) are shown. After that, another item (CLEAR 1) should appear, we also turn it on.
3) After these steps go to the trace shader settings and enable the (Lighting channel) parameter. If all objects turn gray, then congratulations, the shader started working, but the FPS dropped)

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MrSoos Author
MrSoos - - 14 comments

If someone does not understand, then point 3 is needed so that you understand that the shader is working and the Lighting Channel must be changed to None in order to play.

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