This ReShade preset, based on Marty McFly's SSRTGI shader and some of my additions, improves in-game lighting, color grading and texture clarity. Ray tracing only works in screen space, so light sources behind the camera are not counted, but in most cases the image changes a lot for the better. FPS can drop dramatically if you have a video card below the GTX 1650. The mod was tested on it.
In this version of the mod, I have improved the optimization and image quality. I managed to get rid of unnecessary shadows around the edges of the units, which were formed due to the incorrect setting of the Z-buffer.
Дуже сильно навантажує ноутбук. Та й цей графічний мод далеко до якості Shader Patch.
І будь ласка перевіряйте свої налаштування цього шейдеру на модах, хоча б на Remaster Project.
Thanks for the comment, this shader is quite demanding indeed. You mentioned the shader patch, but these mods are completely different. The shader patch improves some aspects of the game in terms of graphics and provides a basis for modders to further develop the graphics. The ray tracing shader in turn modifies the game's lighting and how objects interact with light. I have far from the latest version of this shader, I think some things have already been fixed and improved in the last one. I agree with you about the Remaster project. I plan to install updated maps from Harrisonfog in the near future and test my preset.