Monster Hunt: Team MH Edition is a brand new update to the original MonsterHunt. It features all the same gameplay and features as the original, PLUS an entirely new gametype that allows 2 teams to compete against each other for the high-score. The feature list will include: -New "TeamMH" gametype that allows 2 teams to compete. It will play all of the current MH maps as well as new maps designed specifically for TeamMH. -New tools for map creation: various new scripts and monsters that will allow mappers to even further customize thier maps and add much needed variation to gameplay. scripts such as a custom camera actor for making cutscenes, and an AdvancedMonsterEnd trigger that allows mappers to change the win/lose conditions on their map, as well as many more. -updates to the original MH code, fixing various bugs. -Backwards compatible with the original MH, including ALL existing MH maps. Check out for more info Public Beta Out Now! This is made possible thanks...

Post news Report RSS Update! (29/03/06)

Well, since nobody has commented on anything yet, I will either assume that nobody cares, or that nobody is taking me seriously. Fortunately, I take me seriously :) and so ive been making alot of progress in the last month. So here is a short update of what ive done so far: -Main gameplay changes- -Created

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Well, since nobody has commented on anything yet, I will either assume that nobody cares, or that nobody is taking me seriously.

Fortunately, I take me seriously :) and so ive been making alot of progress in the last month. So here is a short update of what ive done so far:

-Main gameplay changes-
-Created 2 new gametypes: MonsterhuntPlus, and TeamMH. MonsterHunt plus will be a replacement for the regular MH gametype. Has all the same features as MH, as well as fixes to some annoying bugs. TeamMH, which is based off MonsterhuntPlus, has support for 2 seperate teams. Neither class is entirely finished yet, but are nearing a private alpha test.

-backwards compatible with MonsterHunt: SInce MonsterHuntPlus is a new gametype, you will still be able to play on servers using regular MH. It will also still be able to play ANY existing MH map. In the future, Team-based play will be possible on regular maps as well as TMH maps. But for now I am testing it on TMH specific maps.

-new features for MHPlus: Configurable values for Health and Ammo regen (since alot of people like playing with regen). Also added an option to scale regen values based on the number of players in a map. The more players, the less regen. It should help to balance gameplay. Added a config option to remove the messages that get displayed when a player kills a monster (except on boss monsters). Can be used to prevent message spam on servers that play maps with ALOT of enemies.

-Other new features-
-HuntCamera: Can be used to make cutscenes during gameplay. Can be attached to movers to rotate/pan. Many other features that I will not list here, check out PlanetMonsterHunt for more info. You can see a beta version of it in MH-LostSouls by VatcilliZietchef (can be found on www.Planetmonsterhunt.com). The final version has many more features.

-HuntDialogue: Used in conjunction with HuntCamera. Used to display text during cutscenes. Usefull for making narratives or character dialogue, or just for giving objectives and instructions.

-AdvancedMonsterEnd: Can be used to change the Win/Lose messages for completeing a map. Can also end the map early with a bad ending, if the player does not meet certain objectives.
Beta version also used on MH-LostSouls

-HuntTeamInfo: Can be used to assign specific primary and secondary goals to a team. Each team can have different objectives. Objectives will be displayed upon joining a team, and can be viewed in-game via a keybind (not yet implemented).

-SpawnZone: prevents monsters and players from other teams from entering your spawn area. Prevents spawnkills.

Those are the major new things i have finished so far. Like i said, I am nearing an internal alpha release (hopefully within a month or 2). At which point select mappers will have access to it to begin work on TMH based maps. Just so that everyone knows, i am still working on this. Its becoming more of a reality every day.

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aresy
aresy - - 1 comments

neat, always wondered what competitive MH would be like :)

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