Hello everyone in internet world
Some updates on things we were working on so far...
Character intergration - after a lot of experimentation and trail and error we finally have Redd working in-game with a few animations. (He just stands there breathing atm)
Now we have a character in-game, the animation team has doubled their efforts to bring him to life, at the moment animation count stands at approx 6/60 - but our rate of animating is increasing so it should be no problem to get Redd working 100% and killing people before the middle of June.
Speaking of killing people, he obviously needs someone to kill - and within the week we will have the Arkonis light soldier rigged and intergrated into source as well!
Level design - Level 1, BeachHead is still progressing slowly but steady. We are filling it with vegetation at the moment, covering bare rock with moss, dirt and sand to make it more realistic. On top of that, we have been building watch towers, sewer pipes, crates and jetties - just so we can blow them up in game XD. I seriously can't wait until that bit.
Coding the game mechanics - When it comes to coding, I have no idea, but luckily we have two brilliant programmers who are working on the various code-based features in Mirage. At the moment we have the 360 degree third person camera up and running, working flawlessly. Other projects in the works are a attack/response system for the NPCs - which is written and awaiting testing (needs animations) and the levelling up system.
What to expect in the coming weeks:
- Weapons weapons weapons! We have spears, knives, scimitars, long swords and pikes being textured and going up real soon!
-First animation showreel for Redd (Including looking around, running, attacking, dodging and of course - dying)
-Redd texture upgrade, more dirt, mud and detail!
-Arkonis Soldier - first look