Military Forces Quake 3 (MFQ3) is the continuation of the line of AirQuake mods. Many of the team come from working on AirQuake2, and many have made add-ons to the legendary AirQuake. In MFQ3, the player can choose to fly planes of all sizes, drive tanks or even captain boats, fighting in a variety of locations. MFQ3 aims to balance the realism of 'serious' flight sims with arcade fun to mix an infectious gameplay cocktail. MFQ3 currently has a public alpha available for download, and we are nearing the completion of the next public release. A few highlights for the next release: - All new HUD system that looks something like TheRealThing (tm). - Tons of new vehicles: planes, tanks and boats! - Shadows cast by aeroplanes: easier landings at last. - All new Team Arena-based UI system. - Basic features of our IGME working. - Kickass maps. - Sweet guided missles! No more cannon-spamming. - Animated gear dropping/retraction.

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(From Bjoern via the MFQ3 site) Short update again: Yesterday I have uploaded a "release candidate" for the beta-testers, so they can give me feedback on the last few important things that need to be fixed before I can release the new beta of MFQ3. I dont know what the current status on the new version

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(From Bjoern via the MFQ3 site)

Short update again:

Yesterday I have uploaded a "release candidate" for the beta-testers, so they can give me feedback on the last few important things that need to be fixed before I can release the new beta of MFQ3.

I dont know what the current status on the new version of AirQuake2 is, but I will try to find out. Would be fun if we could actually release both AirQ2 and MFQ3 at the same time.

Will keep you informed!

(From Abbo)

I have been playing with the new code version, and I can safely say that is a blast to play! The SAMs are implemented, and can be placed by using the IGME. SAMs are a challenge, even to me as an experienced MFQ3 player/pilot... ;).

Hope to bring you screenshots as soon as possible...

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