Military Forces Quake 3 (MFQ3) is the continuation of the line of AirQuake mods. Many of the team come from working on AirQuake2, and many have made add-ons to the legendary AirQuake. In MFQ3, the player can choose to fly planes of all sizes, drive tanks or even captain boats, fighting in a variety of locations. MFQ3 aims to balance the realism of 'serious' flight sims with arcade fun to mix an infectious gameplay cocktail. MFQ3 currently has a public alpha available for download, and we are nearing the completion of the next public release. A few highlights for the next release: - All new HUD system that looks something like TheRealThing (tm). - Tons of new vehicles: planes, tanks and boats! - Shadows cast by aeroplanes: easier landings at last. - All new Team Arena-based UI system. - Basic features of our IGME working. - Kickass maps. - Sweet guided missles! No more cannon-spamming. - Animated gear dropping/retraction.

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Taken outta the profile and placed as news: A little more about the InGame Mission Editor (IGME): This clever feature essentially defines and edits entity placement using a file separate to the compiled .bsp. What this means to the player is that you can create and play and infinite number of different

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Taken outta the profile and placed as news:

A little more about the InGame Mission Editor (IGME): This clever feature essentially defines and edits entity placement using a file separate to the compiled .bsp. What this means to the player is that you can create and play and infinite number of different missions within the same map. Eventually, you'll be able to define bot (drone) behaviours, objectives, SAM/AAA batteries and a whole lot more! And this is all done in-game, so no modding knowledge required... mmm... tasty :).

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