Mid Age is a HL1 RPG mod where you can cut, mine, smelt, and do alot of other things. It has level system. This mod is inspired on Runescape, but it will be not like Runescape (See reasons on webpage). There will be alot of weapons, gametypes and skills. Heres a list of some skills that will be avaible: - Woodcutting - Mining - Metal Work - Fishing - Artist - Pyromaniac - Medicine - Hunting - Magic - Electronic And much more may come. Betas and news will be updated regulary, you can read more about Mid Age on our webpage. Trailer 01: To download Lastest Version See this:

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Hello everyone, sorry for being off Mid Age these days, but finally I'm off school and exams will be in a few days so I have more time to work on Mid Age. I've been debugging a new entity called: script_monster It allows mappers to load a monster script, like in Master Sword : Continued.

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Hello everyone, sorry for being off Mid Age these days, but finally I'm off school and exams will be in a few days so I have more time to work on Mid Age.

I've been debugging a new entity called: script_monster
It allows mappers to load a monster script, like in Master Sword : Continued. But this one is diffrent, it allows mappers to make their own scripts and save them on a folder in Mid Age. (midage/scripts) and then specify the script name in entity keyvalues, isn't that great?

Heres a bit of the syntax I'm using for test:

health=500;

But I'm planning something like this (Please note this is not how it going to like, but I would like it be):

keyvalues
{
health=500;
rendermode=0;
renderamt=1.0;
renderfx=19;
rendercolor=255,0,0;
}

script
{
onPress=say("Hello");
onDamage=say("Help!");
}

With this system, the Save & Load system may also start since I'm using file I/O system on this.

We are also working on a technique that will allow us to precache alot of models without breaking the 512 limit.

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