Merciless Mod 2 V3+ Project revises a former unstable mod and aims to make it a serious contender in the modding community. Classes have weapon selection adjustments such as landmines with defuse chance, special grenades, overall firearm selection rearrangements and much more. This mod has war effects and blood mod build in. Players can pick among Soldiers, Medics, Officers, and Support Classes. Some classes having exclusive weapons.

Post news Report RSS Merciless Mod 2 V3.4 Public Beta Released

Discusses the releases of the latest version of Merciless Mod 2. Overview of changes and such. Possible revisions in next version.

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Merciless Mod 2 V3.4 Public Beta is out. Figured I'd give everyone a nice New Years present. Besides I had some time on my hands and did some cram seasons with beta testing/coding. I was unable to test as dedicated since my ISP is not opening up the ports or the router is too dumb to do it. Nevertheless, the mod runs fine in LAN and Listen modes.

It's far from the final release but it's a big jump forward from Merciless Mod 2 V3.3. The class based functions are far better and download size is a fraction of the heavily weight V3.3.

Change log would be too long to list. Just try the mod out against V3.3 and you'll see what I mean.

Gore mod is gone, however it's still got all the blood goodies.

Some stuff I'd like to do by the next release:

*Add the TNT back in and give to Snipers (V + A)

*More war effects

*New 3d models for ammobox, counterpart for six pack grenade, and maybe egghand grenade?

*Add in support for more gametypes and end of map vote. Example lts, lms, htf and ihtf.

*Anti-Camp, Unknown Solider renaming and other admin goodies.

*Stop players from dying when they switch classes.

Yes I had to make that thumbnail of those messed up bots, its a good laugh. But anyways the bots don't do it anymore.

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decomputervriend71
decomputervriend71 - - 1 comments

thanxs for al the work

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