UPDATE -
THIS DOES NOT INCLUDE THE 0.01.2 HOTFIX, YOU WILL NEED TO DOWNLOAD THAT SEPERATELY
So seeing as the next update isn't due for a little while, I have decided to bring out a balance update for you guys. Remember this is still very much work in progress, and the values can be changed if they are still not right.
This is not all I have been up to since the demo release, but more on what is coming in the next version is still to come in a future update.
Here is the changelog of the patch
Balance Patch 1
Fixe
s- added grenade code to Krak grenades!
- changed tag's for plasma gun ammo that was preventing units from shooting these weapons
- Chaos Marine Autocannon Desc changed from heavybolter to autocannon
Balance Changes
* PLEASE NOTE THESE ARE STILL SUBJECT TO CHANGE AFTER TESTING BY THE COMMUNITY *
Unit Stats
- Space Marine and Traitor Marines health has been further increased to 700%
- Marine Sergeants and Champions health increased to 800%
- Captains health increased to 1000%
- Marine movement speed has been decreased to 1.2x, havocs and devastators to 1.1x
- Guardsmen and officers (exception of elites and sergeants) have had health reduced to 100%
- Sergeants health reduced to 150%
Weapon Stats
- Range of bolters increased to 60 aim and 70 max, in line with lasguns
- Bolter damage increased to 150, lasguns increased marginally to 70 (was 65)
- Bolter made slightly more accurate, and have had bursts added to make them fired more often
- Plasma gun damage increased to 300, flame damage taken away
- Range of pistols decreased to 40 aim 50 max, more in line with tabletop rules
- Heavy Bolter Damage increased to 200 from 100
- Many weapons have had aim range decreased to 60