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Medieval Battles is a tactic-orientated mod full of action with some elements of role-playing. The age the scenario takes place in is all over from dark age to the ends of the middle ages. There will be character-levels and "upgrades" that are connected with them. There will be no real classes but your rank will determine how many different weapons you own. We will present some never-seen game-modes to you, which will be "Conquer" and "Holy Grail". Holy Grail will play as follows: You pick the weapons you want to have from a menu and spawn at you teams spawn area. Then you and your team will search the Holy Grail all over the map - and prevent the enemy from finding it. The grail will often spawn at hidden places, in dens and at places like that - so you might defend a whole den while just one of you is in there and has all the time to find the grail. When he has it in his hands he will not be able to fight anymore: You will have to guide him to a chapel....

Report RSS Roadmap to V1.0

You might have realized our overview map of hg_klamm or the upgrades menu. In the game these two will be popped in the center of your 1st person view by pressing a key. Around them you will be able to see what is happening around you in the game so that you can study the maps and menus as long as you

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You might have realized our overview map of hg_klamm or the upgrades menu. In the game these two will be popped in the center of your 1st person view by pressing a key. Around them you will be able to see what is happening around you in the game so that you can study the maps and menus as long as you want - even when running around. The HUD is being done right now - so I prefer not to show you a mockup right now but the final version when it is done. All these three things are planed to be implemented when our first beta starts this summer. The beta will also feature a first version of hg_klamm and maybe a smaller map.
The first stable release is planned to be released at the end of the year or in early 2008 depending on how things are developing. This release will feature all the weapons you can see in the upgrades menu's mockup, a final version of hg_klamm and at least two additional maps.

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