About MechMod MechMod is a total conversion of the Half-Life 2 engine and is based on Mecha or Mechs. We have already released a primary Alpha 1.0 version of the mod, which was based on mechs taken from the Gundam and Macross/Robotech series. Alpha 1.0 was a 'test' release which the team put together while waiting for Half-Life 2 to go public, and the Alpha is also considered as a stepping stone towards something much bigger. MechMod stresses the importance of strategy, player reflexes, and teamplay all put together. Whether you want to play fast-paced and go on the offensive, or whether you want to take it easy and concentrate on building up your defenses - MechMod has all the options available for you. The player has the ability to pick from different classes of mechs and customize them to his/her needs and desires. The customization will not only affect the aesthetics of your mech, but also the feel and usage of it. You may support your team by building structures and turrets...

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It's been a long time since some news was posted, so here are some updates on progress. - The DeathScythe model has been fully skinned by Mr Smo, and you can check out a screenshot by clicking here. This model has also been fully animated by Shijing and is now ingame. - The AF-49 Silver Axe is now in

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It's been a long time since some news was posted, so here are some updates on progress.

- The DeathScythe model has been fully skinned by Mr Smo, and you can check out a screenshot by clicking here. This model has also been fully animated by Shijing and is now ingame.

- The AF-49 Silver Axe is now in the process of being animated by Mr Smo, and it too will soon see the lights of ingame MechMod maps soon. =)

- The Freedom mech from Gundam Seed has been completely modelled by God Gundam. Check out a render shot by clicking here.

As a side note, please note that our forums have moved from mechmod.com/board to Forum.mechmod.com - please update your bookmarks accordingly.

More updates soon.
-MechMod Team.

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