A light mod I made with the following features: 10 new artifact type items one of which which is given to the 1st trained/hired hero. 3 new heroes from tavern. Players (singleplayer) can now trade between gold/lumber and visa-versa from warmill, hunters hall, lumbermill and graveyard. Increased starting lumber from 200 to 250. Game menu background changed. Meatfactory Mod Version 1.1 Credits are included in the archive. Update: Version 1.1 Trade between lumber < - > gold can now be done at town hall, great hall, necropolis or tree of life. Trade is no longer conducted trough items, instead is ability-based. Meatfactory Mod Version 1.2 Reduced prices for bonus starting items for newly trained 1st hero to 1000 for all. Introduced a global dynamic weather system (still needs work). Added the item "Soul Crystal" which extracts abilities from various items and gives them as passive bonuses for the hero (sold from each specific race item vendor).

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.