A light mod I made with the following features: 10 new artifact type items one of which which is given to the 1st trained/hired hero. 3 new heroes from tavern. Players (singleplayer) can now trade between gold/lumber and visa-versa from warmill, hunters hall, lumbermill and graveyard. Increased starting lumber from 200 to 250. Game menu background changed. Meatfactory Mod Version 1.1 Credits are included in the archive. Update: Version 1.1 Trade between lumber < - > gold can now be done at town hall, great hall, necropolis or tree of life. Trade is no longer conducted trough items, instead is ability-based. Meatfactory Mod Version 1.2 Reduced prices for bonus starting items for newly trained 1st hero to 1000 for all. Introduced a global dynamic weather system (still needs work). Added the item "Soul Crystal" which extracts abilities from various items and gives them as passive bonuses for the hero (sold from each specific race item vendor).

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MFMod v1 3

MFMod v1 3

Full Version

There was an issue with the dynamic weather system that made playing some maps a bit annoying so it had to be changed. Now instead of lunching by it self...

MFMod1 2Proper

MFMod1 2Proper

Full Version

Meatfactory Mod Version 1.2 Reduced prices for bonus starting items for newly trained 1st hero to 1000 for all. Introduced a global dynamic weather system...