Majesty 2 Reloaded is a mod in which all changes will be made to rebalance and enhance the game. The Mod is released! (DISCONTINUED!)

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This is the changelog for the Majesty 2 Reloaded! V1.0

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Changes for Majesty 2 Reloaded! V1:

AI:
Peasants build things slower
Heroes level up faster now
The Paladin spirit attacks various beasts and animals now
Warrior can hold up to 3 health potions
Rogue can hold up to 4 health potions
Ranger can hold up to 4 health potions
Paladin can hold up to 2 health potions
Mage can hold up to 3 health and mana potions
Cleric can hold up to 2 health potions and 5 mana potions
Blademaster can hold up to 4 health potions
Beastmaster can hold up to 4 health potions
Elf can hold up to 5 health potions and 3 mana potions
AI of Warrior is reworked
AI of Rogue is reworked
AI of Mage is reworked
AI of Paladin is reworked
AI of Ranger is reworked
AI of Blademaster is reworked
AI of Cleric is reworked
AI of Beastmaster is reworked
AI of Dwarf is reworked
AI of Elf is reworked
Rangers will fall back if they have less than 40% health
Mages will fall back if they have less than 50% health
Paladins will fall back if they have less than 10% health (more than before)
Dwarfs will fall back if they have less than 20% health (more than before)
Clerics will fall back if they have less than 10% health (more than before)
Blademasters will fall back if they have less than 15% health
Beastmaster will fall back if they have less than 30% health (more than before)
Rangers will sleep very short in their Guild since they have to explore the map (including elves)
Heroes have shorter sleep time
Heroes are working harder and have less relaxation time
Rangers and Elves remove the fog of war much further
Changed the way heroes buy things

GUI:
Camera was reworked
The Hour-Glass is gone
Temples hold 3 heroes now
Guilds hold 4 heroes now
Shrinked Health Bars
Buildings can be built closer to each other

Costs:
Guard Tower costs 200 gold
Tavern costs 100 gold
Ranger Guild costs 300 gold
Marketplace costs 750 gold
Mage Guild costs 700 gold
Rogue Guild costs 200 gold
Cleric Guild costs 600 gold
Every temple costs 2000 gold
Dwarf Guild costs 1500 gold
Elf Guild costs 1500 gold
Magic Tower costs 400 gold
Magic Bazaar costs 1000 gold
Statue of the King costs 350 gold
Health Potions cost 5 gold for a hero
Mana Potions cost 10 gold for a hero
Every temple costs 2000 gold
Ranger costs 200 gold
Warrior costs 250 gold
The Lords costs MUCH less now
The Caravans bring 100 gold more
Ressurection of heroes costs MUCH less now

Stats changes:
Tower Guards have 200 HP now
Veteran Guards have 300 HP now
Caravan has 40 HP now
Peasants have 50 HP now
Archer Skeletons have bigger resistance to everything
Ghosts have bigger resistance to Ranged and Melee attacks
Guard Skeletons have bigger resistance to everything
Liches have bigger resistance to everything
Skeletons have bigger resistance to everything
Sniper Skeletons have bigger resistance to everything
Vampires have less resistance to everything
Zombies have less resistance to everything
Rats have no resistances
Rat Man has more health and is more resistant to Melee attacks but has no resistance against ranged and magic attacks
Mages are spawned with 25% resistance to magic (changed)
Warriors have 2 more strength points at the beginning
Warrior cause more damage at the beginning
Undead are immune to Poison
Bear has now more resistance to melee attacks but doesn't have resistance to anything else
Greater Bear has now more resistance to melee attacks but doesn't have resistance to anything else
Rats have less health
Greater Wolf has less health
Wolfs have less resistance to everything
Wolfman has less resistance to melee attacks but more to magic attacks
Rats cause less damage

Additions:

Rogues can steal from buildings now (including your own)
Additional Single Missions (it will include mine and user made maps) (Two maps done, Aiming for at least 10 maps)
Main Menu music from Majesty 1

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