The Luyten Civil War is a user-made campaign for FreeSpace 2. From a narrative perspective, LCW is a traditional military campaign, with more emphasis on combat and politics than character development. The first version of the campaign is available.

Post news Report RSS Latest News: Progress Report (January 8, 2012)

Aloha! Long time no see, I mean, long time no news. I have made great progress with mission 12, and it's nearly done. Current state of the mod: 9/13 missions okay.

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Finally, some real news. This week I spent a lot of time on mission 12. It is already very playable, with only some balancing issues. A lot of messages will be added in the coming days/weeks to make it look like a full mission. The briefings and debriefings are written, which is a huge plus in my book because I tend to experience some serious writers' block with them.

Future plans: add some messages to mission 12, then start a new mission and get that into a similar shape. After that, I will return to mission 12 when all the other missions go beta.


Some smaller changes in light of the current news item.

  • Mission 1: Mission 1 is in a really, really good shape. I don't expect to find anything wrong with it later. Mission length could be a bit longer, though.
  • Mission 2: It's fine. Needs some balance refinement.
  • Mission 3: The fighter-type (default) version is fine and ready to go. The bomber version needs to be made.
  • Mission 4: The beginning of the mission may need some tweaks to make it more fun to play.
  • Mission 5: I have some ships placed, but nothing else.
  • Mission 6: Needs to be tested on all difficulty levels to make sure it plays out like it's supposed to.
  • Mission 7: Not yet started.
  • Mission 8: Everything is okay, apart from balancing. Currently the mission is self-play.
  • Mission 9: Not yet started.
  • Mission 10: Pretty satisfied with it.
  • Mission 11: Per above: mostly done, needs some refinement and more messages.
  • Mission 12: Gameplay is okay, needs a lot more messages, but they can be added easily enough, so I'll color this mission green..
  • Mission 13: Not yet started.

I excluded the intro and the outro cutscenes from the list, as I don't consider them "missions." They will be FREDded later.

Tentative Release Date

June 2012.

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