This is Living Economy 1.2.
Makes ALL payer transactions affect merchant's barter gold. A la Morrowind.
If a merchant also offers training, recharge, repair or spells. Any gold you spend there will be available for bartering.
In addition every business hour the merchant has a good chance to realize a transaction with someone else, so their barter gold will change accordingly. Barter gold will mainly fluctuate between a third of the base barter gold to double of it. Unless you lower/raise his barter gold a lot, then every hour he will change his barter gold a bit until he is within acceptable margins.
Makes for more realistic merchants, and less get rich quickly schemes.
The Merchant's Base Barter Gold is based on your character's AND the NPC's Mercantile skill. This means all NPCs will have fairly different amount of gold to barter with, even if they are the same "skill rank".
Fences will have roughly 50& to 70% of a merchant with their same skills, and the PC Merc skill only influences very slightly on their gold.
The BarterGold resets to Base every 3 days.
*************
This mod adjusts the maximum amount of gold a merchant will pay for an item based on your character's AND the NPCs Mercantile skill. This means all NPCs will have fairly different amound of gold to barter with, even if they are the same "skill rank".
Base Barter Gold Amounts:
Merchant Skill with player skill of 30:
Novice - 300
Apprentice - 850
Journeyman - 1400
Expert - 2000
Master - 2600
Merchant Skill with player skill of 70:
Novice - 800
Apprentice - 1300
Journeyman - 1900
Expert - 2600
Master - 3040
Merchant Skill with player skill of 100 (with master perk, not invested):
Novice - 1900
Apprentice - 2400
Journeyman - 2900
Expert - 3400
Master - 4050
Fences will have roughly 50% to 70% of a merchant with their same skills, and the PC Merc skill only influences very slightly on their gold.
The highest base barter amount possible (including investmentes and master perk) would be 4550 for merchants and 3000 for fences.