The Legion Expansion is Planetary Annihilation's first fully 3rd party faction modification. Adding in the Imperial Legion, a fully compatible, AI capable set of units and buildings to enhance the experience of PA. This mod exists due to the communities wish for a second fully realized army to conquer the galaxy with. PA is nothing without its cooperative teamplay on large systems. The Legion is fully compatible with simultaneous team games and comes with a modified Queller AI, allowing offline skirmish play. The Legion comes with its own set of commanders that grant the controlling player access to the Legion unit set. Simply select either commander in the lobby and deploy! A special thanks to those who have offered support and followed this mod from conception to its current state, on behalf of the entire team we hope that you will enjoy our work.

Post news Report RSS Version 1.23.0 released

Complete rebalance to match the changes made to MLA along with numerous fixes

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General

  • Improved Tyr effects
  • Bots brake instantly
  • Tank braking aligned to acceleration
  • Further improved PNG compression to reduce mod size

Balance

  • Air
    • Firebird
      • Health reduced from 300 to 240
    • Lockheed
      • Health reduced from 400 to 350
    • Loki
      • Health increased from 9000 to 11250
    • Scythe
      • Health reduced from 150 to 120
  • Land
    • Advanced Mass Extractor
      • Build cost decreased from 2000 to 1800
      • Metal production increased from 16 to 18
      • Health reduced from 5000 to 3000
    • Deathmark
      • Health increased from 125 to 250
      • Turn speed increased from 60 to 90
      • Turret yaw rate increased from 30 to 60
    • Havoc
      • Projectiles per shot reduced from 2 to 1
      • Chain jump vision increased from 10 to 50
      • Chain jump range increased from 25 to 50
      • Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750
    • Hive
      • Nanoswarm damage type changed to metal
      • Nanoswarm damage reduced from 30 to 5
    • Investigator
      • Radar range decreased from 350 to 300
    • Jackal
      • Cost decreased from 350 to 325
    • Lancer
      • Range decreased from 75 to 70
    • Maul
      • Speed increased from 8 to 10
    • Miniman
      • Speed increased from 8 to 10
    • Monstrosity
      • Turret yaw rate increased from 30 to 45
    • Odin
      • Acceleration increased from 5 to 100
      • Braking increased from 5 to 100
    • Panzer
      • Speed increased from 10 to 14
    • Peacekeeper
      • Cost increased from 60 to 75
      • Health increased from 150 to 165
      • Range decreased from 75 to 70
    • Purger
      • Health reduced from 40 to 20
    • Praetorian
      • Range increased from 100 to 110
      • Build range increased from 20 to 30
    • Rampart
      • Energy consumption increased from 0 to 1200
    • Scarab
      • Cost increased from 500 to 550
    • Scorpion
      • Range reduced from 150 to 140
    • Thor
      • Health reduced from 80,000 to 60,000
      • Acceleration increased from 10 to 100
  • Orbital
    • Rig
      • Storage removed
      • Energy production reduced from 7000 to 3750
    • Starcannon
      • Range reduced from 800 to 600
  • Sea
    • Hammerhead
      • Acceleration increased from 4 to 30
      • Brake increased from 25 to 80

AI

  • Builds the Hive

Fixed

  • Rampart blocking three times as many shots as intended due to change in engine's handling of ammo
  • Removed Rampart's energy efficiency requirement as it only led to the appearance of a non-operational unit
  • Factories not blocking projectiles properly (with thanks to Taiga for the report):
    • Armour Foundry
    • Flyer Foundry
    • Walker Foundry
    • Ship Foundry
    • Advanced Armour Foundry
    • Advanced Flyer Foundry
    • Advanced Walker Foundry
    • Advanced Ship Foundry
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