General
- Improved PNG compression to reduce mod size
Balance
- Air
- Flyer Foundry
- Build cost decreased from 660 to 600
- Loki
- Damage to air increased from 50% to 100%
- Meteoroid
- Damage to structures decreased from 150% to 100%
- Increased guard radius from 100 to 250
- Give higher priority to air defences
- Land
- Armour Foundry
- Build cost decreased from 660 to 600
- Energy demand increased from 640 to 765
- Metal demand increased from 15 to 17
- Corsair
- Increased standard deviation of shots from 0 to 1
- Havoc
- Damage to commanders increased from 67% to 100%
- Lancer
- Damage to commanders decreased from 133% to 100%
- Damage to structures decreased from 133% to 100%
- Damage to vehicles decreased from 133% to 100%
- Damage increased from 125 to 166
- Panzer
- Damage to structures decreased from 300% to 100%
- Peacekeeper
- Build cost reduced from 75 to 60
- Walker Foundry
- Build cost decreased from 660 to 600
- Energy demand increased from 640 to 765
- Metal demand increased from 15 to 17
- Orbital
- Imperator
- Meteoroids can now be controlled
- Starcannon
- Energy demand increased from 1900 to 2250
- Sea
- Catfish
- Shots reverted to hitscan
- Movement changed from water-hover to deepwater
- Manta
- Damage to orbital increased from 25% to 100%
- Ship Foundry
- Build cost decreased from 660 to 600
AI
- Scout with Stokes if no better options
- Fixed the building of too many Purgers
- Won't build land titans due to pathfinding issues
- Builds more Stokes
- Builds more Corsairs
Fixed
- Obsolete scene loads
- Some Legion theme elements not being loaded
- Failure to stop to engage a target while patrolling for:
- Purger
- Panzer
- Maul
- Deathmark
- Nanoswarms
- Earthshaker
- Scorpion
- Shank
- Epoch
- Panzer description with thanks to Thorveim for the report
- Radar jamming no longer prevents the triggering of Spoilers
- Monstrosity secondary weapons pointing at the primary gun's target rather than their own
- One of the Imperator's side-guns not firing
- Imperator moves into range of all its guns when attacking orbital targets
- Viper not firing when chasing a target
- Particle shape for nuke explosions
- Supernova causing an error to be logged when built
- UI style errors
- Black Knight idle animation not playing
Strategic Icons
With thanks to Quildtide for these.
- Fixed inconsistent energy symbol for:
- Power Catalyst
- Advanced Power Catalyst
- OmniSilo Storage
- Fixed inconsistent radar symbol for:
- Radar
- Overseer
- Fixed inconsistent targeting symbol for:
- Shredder
- Archer
- Ripple
- Tsunami
- Fixed inconsistent metal symbol for OmniSilo Storage
- Fixed inconsistent walker/armour symbols for Starcannon
- Replaced all #FFF100 with #FFFF00 for Radar
- Horizontally centered icons for:
- Power Catalyst
- Advanced Power Catalyst
- OmniSilo Storage
- Starcannon
- Radar
- Shredder
- Archer
- Ripple
- Tsunami