Legend of the Ormr; a total modification for Unreal Tournament 2004, is a 3rd person action / racing game involving flying mechanical dragons. The game involves players flying their dragons around the free roaming maps trying to collect as many checkpoints as they can, whilst also harassing their opponents by slowing, stunning and disorientating them by using their dragon attacks. Once a player has collected the necessary amount of checkpoints to become the unassailable victor, the map ends and randomly switches to one of the 4 playable maps: Islands – (2-4 players) Village – (4-6 players) Canyon – (6-8 players) Castle – (2-4 players) This game was primarily created as a multiplayer game, but we have also provided a single player prototype where you can upgrade your dragon at the start of a map and play against some basic AI bots. Although multiplayer is recommended.  The game was developed as part of a second year assignment at the University of Salford course, Computer and...

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Here is the team breakdown: James Femia (Programmer) Paul Clancy (Programmer) Amritpal Najran (Lead Artist) Ming Xie (Artist) John Kastritis (Artist) Alex Buckley (Artist) Chris Holder (Level Designer) Shobhan Roy (Level Designer) Charlie Hallworth (Level Designer) Adam Angold (Level Designer) Richard

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Here is the team breakdown:

James Femia (Programmer)
Paul Clancy (Programmer)
Amritpal Najran (Lead Artist)
Ming Xie (Artist)
John Kastritis (Artist)
Alex Buckley (Artist)
Chris Holder (Level Designer)
Shobhan Roy (Level Designer)
Charlie Hallworth (Level Designer)
Adam Angold (Level Designer)
Richard Tyrer (Lead Designer / Document Designer)
Mark Ringland (Document Designer)

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Unreal Tournament 2004
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