About Legacy of Zann Legacy of Zann is a hybrid between a Rebalance and a Mod, it adds on the Base FOC but also adds New: Units, Buildings, GC Maps (Skirmish Maps coming soon). With inspiration from AOTR, This mod Plays as a 2/3 Faction Mod, With a Non-Underworld Campaign and a Custom Normal GC. If you are new to Empire at War then this is a must try, With it not falling far from Base Game but not to Close either. I hope you enjoy! Legacy of Zann New Mechanics Legacy of Zann adds a couple new Mechanics that are only available in Singleplayer GC, with the 2 New Campaigns supporting them fully. The First Mechanic is the Improved Rebel Steal/Slice mechanic, featuring a Chance based Steal/Slice, to progress your Tech, steal from a planets ~5 times, a pop up tells you to save up a certain amount of credits. The 2nd Mechanic is the Underworld Tech Upgrades, a more W.I.P with planned features of Teching Up via corrupting planets.

Post feature Report RSS Updates Regarding Version 1.9

This is a report regarding the progress of Version 1.9 of Legacy of Zann

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1.9 Has been on the sideline for a long time, I have recently picked back up on the mod and have been working on fixing and expanding on the existing and new mechanics, here is what to Expect:

For The Rebels: The Rebel Slice Mechanic has been finished other than some tweaks, but the Slice mechanic now takes advantage of the Planet's Tech Availability and Difficulty, the mechanic is explained in more detail in game but this feature has been finished.

For the Empire: Researching for the Star Destroyer 2 and the Titan Destroyer are being implemented for Galactic Conquest, so completing certain actions and objectives will reward you with the ISD 2 and Titan.

For the Underworld, Corruption based Tech is also in the works but may or may not make it into 1.9 depending on how long it takes to make the script and everything. Balance tweaks and AI Changes are also being made but I hope you guys are exited for 1.9!

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