This mod takes place many years after the Battle of Endor. Without central leadership, the leftover imperial fleet at Kothlish decided on their own to enslave some Bothan tribes and some rebel prisoners.
Kothlis Imperial Slave Camp
AnthonyBF2
v1.0 (Private GT Beta)
v1.1 (ModDB release)
Notes:
- The rescuing team should seek to capture and maintain the central lookout as soon as possible so the fence system can be destroyed
- The enslaving team should seek to regain control of the central lookout to lock the slaves and enemies within the compound sections
- The sea level will raise 29 times every 60 seconds, beginning at -30 and stopping at -1
- Once the sea level reaches -1 the Beachfront CP will be destroyed due to flooding (Conquest and Hero Assault)
- Custom turrets imported from the AB2 mod
- Lots of palm trees, foliage, flowers, and miscellaneous plant life
- The fences will be easily killable props in other modes - no central switches need to be disabled
- Hero Assault uses conquest objectives
- Both CTF modes are fully fleshed out and thought was put into flag locations, CP locations, etc
- Thunderstorm environment, taking place in the late afternoon (that's why there is a sun)
- SetUberMode is turned on so it will override bots per team in the instant action settings
- New fishies swimming around to match the tropical environment
- Bugs
flickering props, flickering terrain (far away), rare crashes (only occues when looking straight down from a high location)
- Required
- v1.5 r2 required or else you will face HUD problems
- Install
Put the 'KTP' folder in your game's addon folder
- Credits
SureStrafe assets, Gametoast, BFX assets, EL Fab assets
Cool concept! :D