Knights and Barbarians is a total conversion for Age of Empires III and both its expansions. Command armies from one of fourteen medieval powers in detailed, intense battles to defend or expand your kingdom. The timeline of Knights and Barbarians stretches from the twilight of the Roman Empire to the infancy of the Italian Renaissance. New content includes unique gameplay mechanics, units, factions, maps, music, and much more.

Post news Report RSS Friday Update: Mongol units

Another Friday Update which simply shows another Mongol unit, Iron Sparrowhawk, with the texture based on spangopola's beautiful concept art!

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Hey ho folks!

Today's Friday Update will give you leaks about our new, probably the most unique civ which will coming soon in the next quintessence. Ah, we forgot to explain that first. In the next quintessence, guess what, we will release, among others, three new civs, namely Spanish, Moors, and... jeng jeng jeng... MONGOLS!!!

Folk: Yay, new civ! But wait, why is it unique?

Nah, it is because Mongols have their own buildingset and their own culture! Honestly, Pepp still a bit perplexed with how their culture work. Therefore, Pepp asked Synecdoche, the best historian ever exist in mods, who explains me, barely, like this:

Mongol has three factions, they are [censored 1], [censored 2], and [censored 3]. In age I for example, you have 3 choices of age up politician from each faction. Once you choose one, for example [censored 1]'s, you'll get units and tech. However, if you choose the other faction onto age III, you'll get new unit and tech, but your unit from [censored 1] will stay unupgraded.

Why? Because you betrayed your faction. You got other units upgraded, but the unit from that faction would stay as it was.

And ah, enough for words, we will show you the censored Mongol unit which Robert leaked some moments ago, along with its original concept:

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Iron Sparrowhawk
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Yeah, currently only two Mongol units plus their lord have been done. And how about Moors'? All have been done except, the secret hash slinging strider... :shadow:

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This week's quote comes from AOE_Fan who is moaning about his allergy...

AOE_Fan wrote: I have, and IE is slower, less user friendly and not open source, to name a few bad things. The only fast IE is the one on Windows 8, which I dislike as OS...


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K&B salutes... The Return of the Anglophile, now he can access the forum with IE again, thanks to AOE_Fan.
K&B refutes... Our missing members and the void time since... no one know, there haven't been much thing done... :P

- Quoted from Pepp

Post comment Comments
florjan443
florjan443 - - 23 comments

you need to improve graphics

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AOE_Fan Author
AOE_Fan - - 38 comments

The textures are the same quality as others, it's just that the person who has taken those screenshots ingame hasn't got full resolution switched on.

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Huanglukuzhu
Huanglukuzhu - - 217 comments

it looks strange. nothing like an mongolian units or chinese or japanese units. just a mix of them but especially odd.

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Kataphractos
Kataphractos - - 93 comments

and I think Xi'xia has no direct relation with mongol.

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AOE_Fan Author
AOE_Fan - - 38 comments

Well, as said in the Update, Mongols in K&B aren't just one nation but more of mix of several factions. It sounds a bit messy right now but once we get everything more finished, we'll reveal a bit more.

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