Killer-suit: Masterminds
by lwmxynedtodth

Next engine beta in a few months!
Release planned for Januari 2007

It is 1999, six high profiles managed to form a plan that should erase earth out of existance.
Their men set up an atomic bomb near the inner core of the earth. Earth wouldn't even celebrate the first second of the new millenium, 2000.

You are ID 50427, the best assassin of the British secret operation MI5. It is your task to eliminate these six profiles. Packed with high-tech gadgets you are sent to all the outskirts of the world to perform the most silent murders and save the world from it's end.

Well, forget about it. You are the filthiest, the maniak, the lowest scum of the earth. You're not here to hang around. You are here to perform what you are good at. To perform not just your job. To perform not just your duty. You are here to perform an art. Don't mess it up.

Total conversion
Killer-suit is a total conversion of the famous Wolfenstein 3D by Id software.
It will feature many code enhancements, such as high-res graphics, particle-systems and light-shading. Of course all graphics are redrawn, there are new enemies and bosses. And of course, there are many ways to complete all levels.

Killer-suit will feature six kills, and how you perform them depends on you.

  • McOrthon Manor: steal the plans for the atomic bomb and get out alive.
  • Windsor Cryogenics: since 1995 this is the largest cryogenics lab in the world. The headmaster is supplieing the budget for the crime-operation. Go ice him.
  • More to come.


  • 128x128 sprites
  • Depth shading & light shading (not yet completed)
  • Multi-textured floors and ceilings
  • Parallaxed skies
  • Particles such as shot trails, shotholes in walls and blood splats
  • 4 types of ammo, currently 5 types of weapons, reloading feature
  • Items such as grenades, proximate bombs, a quadbike and light-switches.
  • Modified controls, WASD strafing and mouse-moving
  • Directional sprites (not yet complete)
  • Real music during gameplay (not yet complete)
  • Move and hide corpses (not yet complete)
  • Light/dark sneeking feature (not yet complete)
  • Ability to disguise (not yet complete)

Graphical changes:

  • Main menu changed
  • New weapon sprites
  • New enemy sprites
  • New wall sprites, static sprites


  • Beretta 92 Silenced, 8 bullets per clip, fast silent shooting
  • HK MP5, 32 bullets per clip, powerful on multiple enemies
  • Colt M16A2, 32 bullets per clip, rapid fire
  • Franchi SPAS-12, 12 shells per clip, short distance and powerful on multiple enemies
  • M107 LRSR, 4 bullets per clip, long range sniper (only used by Swat Support sniper)


  • Guard, lazy donut-eating guard, armed with a pistol
  • Security Guard, guarding, armed with a pistol
  • Special Security Guard, called in for backup, armed with MP5
  • Swat Officer, special force, armed with M16A2
  • Swat Support, extreme firepower support, armed with SPAS-12
  • Swat Support, sniper support, armed with M107 LRSR
  • Mounted Sentry Guns, moving and static


  • Ian McOrthon, guarded by "Mr. Blonde"
  • George Windsor, guarded by "the Bold"
  • ...

Thanks for reading, more screenshots are coming soon!
- lwmxynedtodth

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I've updated the gallery with some new images, but somehow, they do not show up.
Aargh! The old images won't go away.
You might have noticed that the story isn't the proper one, weird.
I will update the new story as soon as possible, and I hope the difficulties around ModDB are solved then as well.

You can also visit the Diehard Wolfers Image Gallery to see the beginning of my new trails-decoils function.

- lwmxynedtodth

Killer-suit is back


Hey folks, After a long holiday to France, Killer-suit is back! I decided to start over again with everything, because version 2 had a very big bug I...


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lwmxynedtodth Creator

I've added another feature: shotholes and bloodsplats. Everytime you shoot a guard, a nice bloodsplat leaves his head and splats on a near wall.

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lwmxynedtodth Creator

As you may noticed, the storyline is changed. I made code changes:
- parallax sky, multi-textures, and last but not least: 4 different ammotypes.
I changed the statusbar, which was one complete hellride, I hate that latch-thing.
I drawed a few new sprites, and made a new weapon.

Expect in the next week another update, I'm going insane on this:D

- lwmxynedtodth

Reply Good karma+1 vote
lwmxynedtodth Creator

Thanks a lot. You will have to wait a bit longer, my code's crashed a while ago.
I'm now as far as I was back then, and I'm improving much things.
The first beta will be placed .. uhm don't know .. as soon as I finished some levels and some artwork.
I'm currently focussing on coding the engine.

Greetz, and thanks for your interest :D
- lwmxynedtodth

Reply Good karma+1 vote

Can't wait when it's finished! I already saw some shots on the Die Hard Wolfers Forum!
So I'm watching this! :)

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