Killer-suit: Masterminds
by lwmxynedtodth
Next engine beta in a few months!
Release planned for Januari 2007
Story
It is 1999, six high profiles managed to form a plan that should erase earth out of existance.
Their men set up an atomic bomb near the inner core of the earth. Earth wouldn't even celebrate the first second of the new millenium, 2000.
You are ID 50427, the best assassin of the British secret operation MI5. It is your task to eliminate these six profiles. Packed with high-tech gadgets you are sent to all the outskirts of the world to perform the most silent murders and save the world from it's end.
Well, forget about it. You are the filthiest, the maniak, the lowest scum of the earth. You're not here to hang around. You are here to perform what you are good at. To perform not just your job. To perform not just your duty. You are here to perform an art. Don't mess it up.
Total conversion
Killer-suit is a total conversion of the famous Wolfenstein 3D by Id software.
It will feature many code enhancements, such as high-res graphics, particle-systems and light-shading. Of course all graphics are redrawn, there are new enemies and bosses. And of course, there are many ways to complete all levels.
Levels
Killer-suit will feature six kills, and how you perform them depends on you.
Codechanges
Graphical changes:
Weapons
Enemies
Targets
Thanks for reading, more screenshots are coming soon!
- lwmxynedtodth
Hey,
I've updated the gallery with some new images, but somehow, they do not show up.
Aargh! The old images won't go away.
You might have noticed that the story isn't the proper one, weird.
I will update the new story as soon as possible, and I hope the difficulties around ModDB are solved then as well.
You can also visit the Diehard Wolfers Image Gallery to see the beginning of my new trails-decoils function.
- lwmxynedtodth
Hey folks, After a long holiday to France, Killer-suit is back! I decided to start over again with everything, because version 2 had a very big bug I...
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I've added another feature: shotholes and bloodsplats. Everytime you shoot a guard, a nice bloodsplat leaves his head and splats on a near wall.
As you may noticed, the storyline is changed. I made code changes:
- parallax sky, multi-textures, and last but not least: 4 different ammotypes.
I changed the statusbar, which was one complete hellride, I hate that latch-thing.
I drawed a few new sprites, and made a new weapon.
Expect in the next week another update, I'm going insane on this:D
- lwmxynedtodth
Thanks a lot. You will have to wait a bit longer, my code's crashed a while ago.
I'm now as far as I was back then, and I'm improving much things.
The first beta will be placed .. uhm don't know .. as soon as I finished some levels and some artwork.
I'm currently focussing on coding the engine.
Greetz, and thanks for your interest :D
- lwmxynedtodth
Can't wait when it's finished! I already saw some shots on the Die Hard Wolfers Forum!
So I'm watching this! :)