Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

Post news Report RSS KtK version 2.09.26 is now available!

Kill the King version 2.09.26 available for public now.

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After a long time of keeping the mod private i finally decided to share the current version!

A big thanks goes out to the Team LineX for hosting the development server, sharing their ideas for new features and supporting me all the time!

Changelog 2.09:
- Added carepackages,
- Added a katana for assassins,
- Added a new Scope for Assassins,
- Added mantle support to the dog,
- Added a feature to restore lost ranks,
- Added a day-night-cylce based on realtime,
- Added enemy indicators when using AC130 etc,
- Added a horn to the RC-XD (just for a laugh),
- Added gore effects to the explosive crossbow,
- Added a new glitch detection to the antiglitch feature,
- Added a script to enable/disable the dog from certain maps,
- Added a second assassins if the dog is disabled or not supported,
- Added a function to reset challenges (somehow not working online),
- Added a menu to allow players to custimize their game a litte bit,
- Added textes to the unlockables menu to explain what the item will do,
- Added a killstreak for the dog so he's able to poop (just for a laugh),
- Added a script to delete unnecessary "script_/spawns_/trigger_ elements" from map,
- Added multilanguage support to the mod (unfinished due to the lack of translators),
- Added new hardpoints, gainable through the carepackage (Nuke, Sentry Gun, Predator, Juggernaut),
- Added a slot sytem for hardpoints to allow players to carry/use different hardpoints at once (like mw3),
- Fixed the self-revive for Vip's,
- Fixed the text positions on the loadscreen,
- Fixed the appearance of duplicated blood pools,
- Fixed the selection system, so it will not get stuck anymore,
- Fixed the tripwire and slightly changed it to make it more realistic,
- Fixed the filmtweak issue for players connecting when a nuke was launched,
- Fixed the script_error which wwas flooding the console when a player launched a hardpoint,
- Fixed the poison grenade, smoke effect will no longer be played in the air when thrown to high,
- Changed the layout of the admin menu,
- Changed the layout of the hud overlay,
- Changed the grenades to semtex grenades,
- Changed the flypath of the mortar shells,
- Changed the layout of the ghillie-selection menu,
- Changed the layout of menu visible when entering the server,
- Removed the rank up notify messages.

Note: If you have used an older version of the mod please compare the configs, additions have been made!


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