Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

Post news Report RSS KtK version 2.08 is now available!

Kill the King is not dead - Version 2.08 available for public now.

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A long period of fixing bugs and testing changed/new code has been passed and i am glad to announce that version 2.08 is available for public now!

As you can see in the changelog below, a lot of things have been added, changed and fixed.
Due to limit in the cod4 engine which made lots of custom maps useless i removed all unnecessary assets from the mod, so if you are lucky some of the maps which weren't working before will work now.

Also i found a fix for the "weapon index mismatch" on the openwarfare forums, a big thanks to them therefor.

An other big thanks goes out to the LineX Clan which was providing the new testserver after club27 had some trouble with theirs.

NOTE: All IWD-files of the mod have been put together to prevent clients being kicked with an "file sum/name mismatch" error, if you have any trouble with this you can simply cut the IWD back to the old structure.

Changelog 2.08:
- Fixed the 'xp required' bar in the randk & challenges menu after entering a new prestige,
- Fixed the healthincrease for vips, they still have 20hp more, but will die by a knife,
- Fixed the weapon bug caused by weapon changes in gungame while beeing in a hardpoint,
- Fixed the antiglich system, players in hardpoints will not be counted anymore,
- Fixed the revive of players which arent lying on the same spot they died at,
- Fixed the bug which allows to use 2 position changing hardpoints at once,
- Fixed the helicopter bug which made a player invisible and unkillable,
- Fixed the killstreak for the king (Dvar: scr_hardpoint_king_weapon),
- Fixed the suicide through explosive crossbows after a team switch,
- Fixed the thermal vision on weapon changes caused by the gungame,
- Fixed the bug that players were able tp revive 2 players at once,
- Fixed the issue with not gaining grenades at the weaponbox,
- Fixed the stickie arrows attached to players in last stand,
- Fixed the gungame weaponchange when starting to revive,
- Fixed the partially weapon loss after beeing revived,
- Fixed the weaponloss for the king when he goes down,
- Fixed the flyheight for Helicopters and the AC130,
- Fixed the revive of players after the round ended,
- Fixed the loss of next weaponstage when reviving,
- Fixed the team assignment after beeing AFK,
- Fixed the de-/activation for the visions,
- Fixed the flyheight for ac130 and ah6,
- Fixed the textures of the RC-XD,
- Fixed the angles for the RC-XD,
- Fixed the damage of the RC-XD,
- Fixed the Killicon for the dog,
- Fixed the wallbang of the ah6,
- Fixed the empty map rotation,
- Fixed the admin bagde,
- Added a killicon for the dog,
- Added a shop for players in prestige ranks,
- Added a second sniper class to the assassins,
- Added a numerical ammocounter (graphic settings),
- Added hiticons when shooting helicopters and rc-xds,
- Added lots of new glitches/elevators to the anti-glitch feature,
- Added the grenadelauncher again (Dvar: scr_mod_grenadelauncher),
- Added a pilot to the helicopters to make shooting it down faster,
- Added an admin-menu for an easier server management while playing,
- Added a timer to the weapon box (Dvar: scr_mod_weaponbox_picktime),
- Added a damage modifier for wallbangs (Dvar: scr_mod_wallbangmodifier),
- Added a dvar to control strength of explosive crossbow (Dvar: scr_mod_expbolt_damage),
- Added a healthbar to show the remaining health of the king (Dvar: scr_ktk_kinghealthbar),
- Added a weapon index mismatch FIX - Found on openwarfaremod.com (Dvar: weap_reverse_load_MAPNAME),
- Added a new system for players joining the server after round start (Dvar: scr_mod_parachutespawn),
- Added spawnprotection to the mod (Dvars: scr_mod_spawnprotection, scr_mod_spawnprotectionradius, scr_mod_spawnprotectiontime),
- Changed the icon of the weaponboxes,
- Changed the damage of the intervention,
- Changed the amount of rockets for vips to 1,
- Changed the price for the weaponbox for vips,
- Changed the throwspeed for a throwable knife,
- Changed some soundaliases for better volumes,
- Changed the revive icon, visible through walls now,
- Changed the main menu background and the loadbar on the loadscreen,
- Changed the spawnsystem for guards, they will now respawn close to the king,
- Changed the behavior for the handling of the terminator when he runs out of ammo,
- Changed the ammo system for the king - he will not receive ammo for claymores (etc),
- Removed 9 unnecessary fx assets,
- Removed 1 unnecessary weapon asset,
- Removed 5 unnecessary image assets,
- Removed 10 unnecessary xmodel assets.

Known Bugs:
- Bugged soundalias file for the intervention,
- Self-revive (VIP only) sometimes not working.

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