A long period of fixing bugs and testing changed/new code has been passed and i am glad to announce that version 2.08 is available for public now!
As you can see in the changelog below, a lot of things have been added, changed and fixed.
Due to limit in the cod4 engine which made lots of custom maps useless i removed all unnecessary assets from the mod, so if you are lucky some of the maps which weren't working before will work now.
Also i found a fix for the "weapon index mismatch" on the openwarfare forums, a big thanks to them therefor.
An other big thanks goes out to the LineX Clan which was providing the new testserver after club27 had some trouble with theirs.
NOTE: All IWD-files of the mod have been put together to prevent clients being kicked with an "file sum/name mismatch" error, if you have any trouble with this you can simply cut the IWD back to the old structure.
Changelog 2.08:
- Fixed the 'xp required' bar in the randk & challenges menu after entering a new prestige,
- Fixed the healthincrease for vips, they still have 20hp more, but will die by a knife,
- Fixed the weapon bug caused by weapon changes in gungame while beeing in a hardpoint,
- Fixed the antiglich system, players in hardpoints will not be counted anymore,
- Fixed the revive of players which arent lying on the same spot they died at,
- Fixed the bug which allows to use 2 position changing hardpoints at once,
- Fixed the helicopter bug which made a player invisible and unkillable,
- Fixed the killstreak for the king (Dvar: scr_hardpoint_king_weapon),
- Fixed the suicide through explosive crossbows after a team switch,
- Fixed the thermal vision on weapon changes caused by the gungame,
- Fixed the bug that players were able tp revive 2 players at once,
- Fixed the issue with not gaining grenades at the weaponbox,
- Fixed the stickie arrows attached to players in last stand,
- Fixed the gungame weaponchange when starting to revive,
- Fixed the partially weapon loss after beeing revived,
- Fixed the weaponloss for the king when he goes down,
- Fixed the flyheight for Helicopters and the AC130,
- Fixed the revive of players after the round ended,
- Fixed the loss of next weaponstage when reviving,
- Fixed the team assignment after beeing AFK,
- Fixed the de-/activation for the visions,
- Fixed the flyheight for ac130 and ah6,
- Fixed the textures of the RC-XD,
- Fixed the angles for the RC-XD,
- Fixed the damage of the RC-XD,
- Fixed the Killicon for the dog,
- Fixed the wallbang of the ah6,
- Fixed the empty map rotation,
- Fixed the admin bagde,
- Added a killicon for the dog,
- Added a shop for players in prestige ranks,
- Added a second sniper class to the assassins,
- Added a numerical ammocounter (graphic settings),
- Added hiticons when shooting helicopters and rc-xds,
- Added lots of new glitches/elevators to the anti-glitch feature,
- Added the grenadelauncher again (Dvar: scr_mod_grenadelauncher),
- Added a pilot to the helicopters to make shooting it down faster,
- Added an admin-menu for an easier server management while playing,
- Added a timer to the weapon box (Dvar: scr_mod_weaponbox_picktime),
- Added a damage modifier for wallbangs (Dvar: scr_mod_wallbangmodifier),
- Added a dvar to control strength of explosive crossbow (Dvar: scr_mod_expbolt_damage),
- Added a healthbar to show the remaining health of the king (Dvar: scr_ktk_kinghealthbar),
- Added a weapon index mismatch FIX - Found on openwarfaremod.com (Dvar: weap_reverse_load_MAPNAME),
- Added a new system for players joining the server after round start (Dvar: scr_mod_parachutespawn),
- Added spawnprotection to the mod (Dvars: scr_mod_spawnprotection, scr_mod_spawnprotectionradius, scr_mod_spawnprotectiontime),
- Changed the icon of the weaponboxes,
- Changed the damage of the intervention,
- Changed the amount of rockets for vips to 1,
- Changed the price for the weaponbox for vips,
- Changed the throwspeed for a throwable knife,
- Changed some soundaliases for better volumes,
- Changed the revive icon, visible through walls now,
- Changed the main menu background and the loadbar on the loadscreen,
- Changed the spawnsystem for guards, they will now respawn close to the king,
- Changed the behavior for the handling of the terminator when he runs out of ammo,
- Changed the ammo system for the king - he will not receive ammo for claymores (etc),
- Removed 9 unnecessary fx assets,
- Removed 1 unnecessary weapon asset,
- Removed 5 unnecessary image assets,
- Removed 10 unnecessary xmodel assets.
Known Bugs:
- Bugged soundalias file for the intervention,
- Self-revive (VIP only) sometimes not working.