Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

Post news Report RSS Bug Fix #1 has been released!

Kill the King Bug Fix #1 has been finished and uploaded!

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After lots of bug reports by players/server admins, reading tons of logfiles and fixing the bugs, i am happy to announce that the first bug fix has been released and is now awaiting authorisation.
The new mod file was tested on windows server only yet, it would be nice if admins of linux servers could share their experiences.

Here's the list of things the bug fix contains:
- Fixed the lags when calling the helicopter,
- Fixed the lags when a guard gets into last stand,
- Fixed the light effect for the RCXD,
- Fixed the Self-Destruction-Timer for the RCXD,
- Fixed the sound volume for the RCXD,
- Fixed the RCXD, it's getting destroied when the owner dies,
- Fixed the Vip's selfrevive-system so they get up with a gun again,
- Fixed the issue that Vip's set in the config getting ignored,
- Fixed the Newsbar so its not visible when no text got assigned,
- Fixed the Headicon of the king, the icons of the weaponboxes stay untouched,
- Fixed the progressbar of the revive, it will now be removed when the medic dies,
- Fixed the roundstart, game won't start if the required amount of players is in spectator,
- Fixed the bullet impact for the helicopter and the ac130,
- Fixed the health of the terminator, it will now be what you have set in the config,
- Fixed the killstreaks so the player will now gain the achieved hardpoints,
- Fixed the throwable knife, it can now be picked up by any players and be deleted after time,
- Fixed the weaponbox, a player will not receive no weapon anymore,
- Fixed the weapon index error appearing on some maps,
- Fixed the mapvote, the voted map will now be next and the server won't freeze on scoreboard,
- Fixed tons of little script runtime errors, so the mod will run smoother (there are still some left).

Additional changes/additions:

- A player will not be chosen as the terminator when he is using the RCXD, Helicopter or AC130,
- The terminator will not be chosen, when the round is over before the time limit has been reached,
- Added a dvar to change the helicopter back to the original cod4 one,
- Added additional damage to the victim of the dog, depending which body part gets hit,
- Rewrote the throwable knife, it isn't using the authors script anymore,
- Rewrote small parts of the revive script for a smoother run,
- Removed the ability for vips to revive themselves when the amount of regular players in the server is equal or less.


If you know any bugs which aren't mentioned on the list above, please let me know through a pm, a xfire message or a post in the forums.

A special thanks to the afterlife crew for hosting a testserver for the "Bug Fix #1".

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