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Months have passed away since my last update for kanesrevenge. And now its back, Stronger, better and more improved. A new goal a new purpose. no Gdi or Nod. Its time for Cabal and Scrin. Its time that no one is safe on planet earth. 2 Complete new sides, The re-informed Cabal, and a new Alien race.

Report RSS Kane's Revenge Public ideas

All kind of new units and structures are in creation, But meaby, something is missing? please share your ideas or improvements and we will use it in kane's Revenge 2.0

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Does this mod miss something? or do you think that something needs to be improved? Please share your ideas and we will use it, all the new ideas will be credified ( Your name in the credits)

It can be anything, Units, Tanks, Structures, Upgrades Superweapons, or even AI upgrades.

Anything you think of, And the last question:

 all the ideas units structures etc, does it need to have a new model?

Have fun creating new ideas and good luck,.

This is your time to shine, because its OUR Tiberium War.

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Cougerskyler
Cougerskyler - - 1 comments

Hmmmm this mod is impressive but theres one thing i belive should be in every game never forget your best friend Mr Rifleman i think they dont make riflemen and militant squads smart enough for example ading a grenade or two like with the nod confessor would be a good idea or possibly the ability to actually hit your enemy and not the tire sitting next to it

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Coreangel Author
Coreangel - - 138 comments

we made a small upgrade for both gdi and nod ( can be enabled with the subfactions, to upgrade the squads with a concentrated grenade, the second upgrade (for nod rocket troops) is the special laser upgrade, it means the rockets will go strait to the enemie instead of making a circle (also instand veteran level.)

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serpent728
serpent728 - - 26 comments

I have some unit ideas but its more than 2000 letters long so ill post it in pieces. Idk if u still look at this but here r some of my ideas.

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serpent728
serpent728 - - 26 comments

GDI

Sonic Eagle- Yes, an aircraft with a sonic type weapon, like the sonic tank, but its version would be weaker, mostly for anti-spam. It would do weaker damage against buildings to keep the firehawks usage and to stay from bein op. It would do fair amounts to tanks and a very good amount to inf.

Ion Projector- GDI support unit. Emits a small ion shield around itself while moving, but can deploy when stationary to create a larger field and increase def. This field would:1. Increase def of allied units inside.
2. Slowly do damage to enemy inf inside field
3. Heres the nifty one , ally juggies inside the field aim up and
and link up to an orbital cannon and launch ion strikes, which
have increased range (~10-20%) and about the damage of all 3
juggy shots, but its focused, no spread

Savage Tank- Another heavy tank for GDI, it hovers, so its def its less than the mammys but it has a bit more speed. Starts with 2 rail guns, but with the rail gun upgrade, it gets 2 more "rail guns". These rail guns are like the ones on the ghostwalker in TS FS. If u dont know what i mean, they fire at whatever they are aimed at, but damage everything between the sender and target. These would be mediocre against tanks and buildings, but would do nice damage to inf.

Global Defense Tank- Global as in "globe". It would be a fairly large ball type tank that would have 2 modes.
1. It's totally rolled up. It becomes able to garrison one unit, but the unit is unable to fire out. Also, this unit gains about ~20-30% def bonus in this mode.
2. It opens up and gets rdy for fire. It fires a large cannon ball type projectile that is great for destroying structures and ok against tanks and inf. After the rail gun upgrade, to add variety, no it wouldnt just get a rail gun, the upgrade would leave a sorta rail gunny trail on the cannon ball, increasing speed so it is more accurate because the weapon is normally fairly inaccurate with almost juggy speed.

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serpent728
serpent728 - - 26 comments

Nod, yes nod, not NOD :)

Tib Theif- Ive put this idea on before, but here it is. Its a stealthed hover vehicle with good speed, but pretty weak armor. It has the ability to harvest tib and store it. This tib can b used by injecting it into nod troops. One injection uses no tib, but heals the inf. The other uses tib and actually mutates the squad into mutants. These "mutant" forms would have dif effects depending on the unit. Mutant rocket men would just have a small atk and RoF bonus (~10-15%). Then other units, like the engineer, would change totally. The engineer could become a mutant hijacker (limit one at a time) and it could go into enemy vehicles and take them over. It would have like a counter before another could b made.

Obelisk Mole- A treaded vehicle with 2 weapons. It has a small tib sprayer for takin on small amounts of inf and it has a large obelisk on its back for anti tank and sorta anti inf. Cool thing about this unit: It can burrow! But its limited, it cant move, but the obelisk is left above the surface. Its a lot like a normal obelisk, but uses no power and is therefore weaker, but still powerful. Also, each one can individually b upgraded with a stealth emitter to stealth its obelisk while underground.

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serpent728
serpent728 - - 26 comments

More nod :P

Subterranean Mech- Another sub vehicle, sorta, but this one is a large walker type unit with imense fire power. It has an obelisk on each arm and one sam turret on its back. This unit can b deployed to go underground, but once again immobile. This units def is highly upgraded (~30-40%) and only its head sticks up, but its stealthed in this mode and its sam turret is still above ground. U could use the sub tech to either hide so when an opposing force goes over just pop up and start flankin them or u could use them as an aa force, not that powerful but still aa.

The Beetle- A sub and hover tank that when deployed turns invisible and goes underground. While undeployed and above ground, it is a little more powerful than a scorp with the same weapon that also upgrades to lasers. When deployed it has a nasty sneaky effect. When an enemy unit goes over it stays stealthed, even inf, just not stealth detecters, it unleashes an energy pulse, invisible to the enemy. It does an ok amount of damage, but a unit stationed over it slowly continues to take damage, but it does not alert the enemy (I.E. Unit, under atk; Harvester under atk) This unit is particularly effective against harvies.

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serpent728
serpent728 - - 26 comments

Scrin
Storm Artillery- another unit i've mentioned before, a land artillery with storm coulumn abilities. It could deploy ion storms at longer ranges and could also strike with long range lightening strikes. A nice support/artillery unit to support an airstrike.
Tib Worm- Could b a vehicle or inf. It has the ability to tunnel up to a certain distance (like a jump jet type thing) but the enemy wouldnt c them until they came back up. They would have an anti inf tib spraying atk that is basically a area effect inf killer, also powerful against harvies becuase atk reacts with tib.
2 Aircraft Carriers
- This vehicle could carry multiple small aircraft (right now just storm riders)
It would have fairly high def, a small disentegrator type weapon, and an
ability to create ion storms. It would also repair any aircraft on it and stealth
when not usin any abilities to help transport air craft.
- Other idea, a carrier vehicle that could carry one heavy aircraft (pac, dev, or
new air craft ) This would b mostly for an atk change. It would have good
def, but no weapon, but it would use the weapon of the attached air craft.
This would allow usage of air on land. When destroyed the aircraft would
launch into the air, not b destroyed.

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serpent728
serpent728 - - 26 comments

More scrin :P

TFO- Tib Flying Object, this would be a fairly heavy aircraft that could absorb tib like the devourer. Itd b different though because it would only give it the ability to fire one very powerful shot, usin all of its tib, then it would revert to its 2 tripod like beams. When flying over or in tib, its design camos it, stealthing it.

Tib Crawler- A walker like unit, not sure if it should b walker or not. This unit would b stealthed when in tib and would have a tib laser that is good against vehicles, inf, and structures, but very good against harvies.

The Portal Demon- This heavy walker unit is a big portal on a quad chassis that actually has no atk itself. It has 3 modes:
1. A large alien type creature comes out of the portal to fire anti tank weapons that are also fairly damaging to buildings.
2. Another creature in the portal that has a fiery tib like atk very good vs. inf and structures and mediocre against vehicles.
3. Finally, a creature that has powerful aa capability missles also fairly effective against vehicles.

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serpent728
serpent728 - - 26 comments

Well, thats all my unit ideas for now. Hope u like them, i know though, that many of these ideas prbly arent very addable(?) like subterranean-ness, but something similar to some of these ideas could work. Well, good luck on the mod, I like 1.5 except for some of the glitchy things :P

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Coreangel Author
Coreangel - - 138 comments

well all those things are already made to be honest -)
but that included in 2.0 ( all subfactions will be active like:
Nod subfaction= Slavick and Hand of kane.
GDI= EVA and Tratos.
Scrin- Ichor and Overlord.
Cabal- Tiberium Core.

And a bonus faction= The forgotten.

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fang386
fang386 - - 17 comments

how many new units are there now!

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Coreangel Author
Coreangel - - 138 comments

with this special suprise faction there will 30 new units :)

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