Kamino Sky To Ground consisting of two gamemodes:
Seperatist Attack
and
Changing Of The Guard
Seperatist Attack -
Seperatist forces are led by Grevious and are attacking the clone facility on Kamino! Jedi General Kenobi is sent to defend the Republic's home planet.
Changing Of The Guard -
The clones are rebelling against our new Empire! A small batch of stormtroopers led by Boba Fett are sent to Kamino to retrieve DNA samples from our evil brothers. Fly down to the cloning facility, retrieve the samples, and fly back to our Capital Ship. The clones can also capture the DNA Sample.
Seperatist Attack has 1 Gunship which troops can spawn on, which is the seperatist gunship. The republic have 2 gunships that troops can't spawn on.
Changing Of The Guard has 2 Gunships which troops can spawn on, which are the imperial shuttles. Same thing from SA applies to the republic, but with extra gunships.
This is the last mod I'll release in a while
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My Youtube (Random vids): Youtube.com
This mod and everything in this mod (except the stock assets of course), including the CIS Jumpdroid, are made by me and me alone.
To Play:
Move the 'KSG' folder into 'Star Wars Battlefront II/GameData/addon' then launch BFII and you can find it in the instant action roster.
Sounds That I Need To Fix:
Super Battle Droids (SA)
Sniper Rifles (SA)
Republic Chainguns (SA)
Magnaguards and Droidekas (SA)
Jetpacks (SA)
Turrets (SA)
Lightsabers (SA)
Imperial and Republic Starfighters (COTG)
Wow, why did you ask me to make a Knight Fall conquest? You're way better than me. I should have asked you. Lol.
He was likely inspired by you. Juliet.
Anyway, I got a lot of issues with the map.
Areas where some pieces are floating in the Kamino one.
The Floating turret on the Venator in the Kamino game mode.
The Tie bomber doesn't respawn. That one clue with a stupidly overpowered chain gun.
Another is Random cis ship and the Republic insignias being used yet the republic didn't exist in the empire nor did the kaminoians affiliated themselves. During the clone rebellion. Another one is those doors.
I'm not saying it's perfect, but I could never code something like this, good or bad. TheComicCorvette could have done it, but not me.
I agree though, this could be better, I was just being nice.
I don't see any floating pieces or objects at all, also the tie bomber spawns correctly. Can you share a screenie for the floating peices? Maybe the map broke during zipping.
also send me a screenshot of the "The Floating turret on the Venator" and the "Random cis ship"
Sinisterkiller will have to do it, I'm not certain about what he's talking about. But yes, mods sometimes break during zipping if they are very complicated.
ah makes sense.
replace the KSG.lvl file with this one: Drive.google.com, hopefully that'll fix it.
Thank man, you're awesome.