Jurassic Rage is an episodic, team-based, dinosaur infested modification for Unreal Tournament 2004. We are undertaking the challenge to incorporate fun gameplay with a realistic world and an evolving storyline into one well-tested and balanced package released every 30 days. Every month a new version will be released, each one with as many new features as possible, exposing new story plots and allowing you to experience them ingame. Fun and gameplay are top priority in JR:Evolution, therefore if some element isn't fun enough, we'll keep working on it until it will be good enough. Your feedback is invaluable to us and we will consider any and all ideas you post. Jurassic Rage merges single-player and multiplayer. We have multiplayer gametypes that can be played like missions in a single player game, except that you can play them on any map that supports it, not just one.

Report RSS New features in Evolution II

Realistic weapons added: MK23 offensive handgun, SPAS-12 semi-auto shotgun and MP5SD suppressed submachine gun. Weapon recoil system, based on weapon motion data. Weapon accuracy is affected by recoil, player movement, stance and health. Flexible reloading system, press fire or the use key to reload,

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  • Realistic weapons added: MK23 offensive handgun, SPAS-12 semi-auto shotgun and MP5SD suppressed submachine gun.
  • Weapon recoil system, based on weapon motion data.
  • Weapon accuracy is affected by recoil, player movement, stance and health.
  • Flexible reloading system, press fire or the use key to reload, hold the fire key to cancel reloading.
  • Procedural firing animations, every shot fired recoils a bit differently every time.
  • Bullets can ricochet off some surfaces.
  • The updated Extermination gametype uses only realistic weapons, the old one with UT2004 weapons is now called Arcade.
  • Dynamic Extermination timelimit: the number specifies number of seconds for each dino on map instead of absolute number of minutes.
  • Various bug fixes and tweaks.
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