a mod for JPOG that adds the dinosaurs from JWE into operation genisis, dinosaurs in this modpack have accurate stats to in evolution and if the stats are a bit weird or too low or high, i will slightly change them I'm not sure when this mod will come out as i want to make it like this: - i need to add at least 70% of the dinosaurs from the JWE base game (all skins and models will be custom made) - any other dinosaurs (allosaurus, indoraptor?, majungasaurus, etc will be added in little "dlcs" DISCLAIMER: i do have a video on YT where i test AI, now i want to make it PERFECTLY CLEAR, NOTHING and i mean NONE of the skins in the video will be in the actual mod, those skins were from another mod, however i just actually started making this mod TODAY, and i was testing all the fsms and everything like that in THAT video, sorry for the confusion. Also, im changing the name of this mod to avoid confusion with Spideyfan53's JWE expansion pack mod

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a few questions you might have that i`ll answer here.

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a few questions you might have that i`ll answer here.


The fighting mechanism is dumb, it keeps saying somethings low on hp but when i check its hp its at full health, cant you make it so it only says their low health when their actually low health?

Yes, actually i have already finished that part, and it will be coming in V0.2, it will only display low health messages when a dinosaur is actually low on health.

When my dinosaurs kill each other in a fight, they don't get kills, why not?

Trying to fix that at the moment, its not really working.

Why cant indominus kill sauropods?!?!

Not possible at my current level of fsm modding experience, so instead sauropods are immune to damage

My game crashes sometimes in operation genesis and missions/ excersises, why and how can i fix this?

The mod is currently made for site b mode, i changed some names and units in the ini and GUI txt, so sometimes dinosaurs use the wrong models. (example carcharadontosaurus in missions using gigas model) besides the costs are broken

My dinosaurs cant kill visitors, is that supposed to be in the mod?

unfortunatly i messed with alot of fsm files during development of the mod and currently dinosaurs cant kill the visitors...

Whenever indoraptor rampages it gets stuck on humans, i thought you said indoraptor was fully functional?

Rampage mod is disabled unless you use the cheat manually, so indoraptor is fully function if you dont use CHEATS.

My dinosaurs keep dying! But why?! i have food and water and everything for them!

Stats are accurate to JWE's, ( i based the hp on the resilience stat), so your dinos die of hunger and malnutrition quickly and heal slower, especially herbivores who become extremly stressed without trees.

You said triceratops and stuff would dual carnivores but thats not happening, or is it a rare thing?

with how bad i am at fsm modding, triceratops and stego will have to face carnivores in front of them for duals, (knocking over eachother isnt really a thing) thats what i meant by "duals"

Raptors cant dual anymore?

No because they started dualing trex and stuff and didnt act like proper raptors. they will still square up to carnivores though but not fight them

My carnivores keep fighting their own speices! is there some parameter for them like herbivores?!?!

no, i changed all carnivores except ceratos TClass to spino so that they dual everything.

Cant you make hadrosaurs fight back? or ankylodocus?

no because they dont in the actual game.

When are you adding the other dinosaurs in that dlc you were talking about????

when i get the motivation to.... in other words probably never.

*Insert some random thing about something being stronger than something else but it doesnt work that way in JWE blah blah blah*

Its random fighting, not JWE, i cant control who hits first...

Ankylodocus breaks through fences too easily, is that supposed to happen?

Yes, because JWE's ankylodocus is a joke and i wanted this ankylodocus to be somewhat unique.


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