Codename: JMOD is a breakthrough mod for the source engine, taking place in 2010. JMOD is wielding brand new AI code, new particles, new weapons and new gamemodes. JMOD will be a large revolution standardizing the Wave Defense gamemode at its best to provide a unique experience like no other mod. The faster pace provides a much better experience, and in the end, engages the user in a very immersive environment.

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New news! Updates, and whatnot. We will be delaying april release unfortunatley.

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Well first off, we have new updates. We have some new code for weapons and ammo. Not much ATM but for cleanup purposes. We have implemented an alternative weapon management system. Meaning, you can carry 1 weapon of each category, since each weapon has a category defined inside it's script. Also, for April/May build will be delayed sorry. We just got someone tpo test our LAN mod and guess what, the damn character animations are all retarded. Also, dredile is just a tad behind on the warehouse, and he still needs to finish some shit. (Skybox, whatnot, fix the door that is floating off the ground...?) Also, we have some enw textures for the warehouse/workshop. Also, we will be releasing the game in like chunks I guess, so, we want to get the content to you, so every week or so there will be alot of patches coming in with new maps, content, textures, and a hell of alot of new code. For the First build unfortunatley there will be no Nazi Zombies mode, because, basically, we can't fix the AI in MP. We may first release a 1 person mod, instead ofa co-op Nazi Zombies mode. Next off, we are just going to use some FPSB models for now, since our modellers are slow lazy faggots. Just kidding, but theya re kinda behind. Until then, we will not have custom models as seen in the images. Maybe later. Airsupport will be coming soon in the next coming weeks, alongside that, a new Gamemode; ViP Escort, and search and destroy.

Comments
Singaporean
Singaporean

Of Course, It happened at Operation Black Mesa long time ago, also have the same situation after that a lot of bastard's come to rule the modification and was forced to leave but they never give up until now they start all over again and still keep on going the developing.

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xXMaNiAcXx
xXMaNiAcXx

Well,jus horrible guys,I wish you luck!

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Holymac Author
Holymac

Hm, I was supprised this was put up? That's wierd. Yea, know I was kinda the origniator of some of the problems with these guys but, mostly them, being too unreasonable etc. AirSupport soon! Trailer too!

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Singaporean
Singaporean

Well, honestly it kinda sad that you should have checked their previous work and take sometime to decided want to hired them or not before you trusted them because after that awhile you discover their true color as you need to kick them out otherwise this project were not been going well.

My Advice: If you want to hired some talent helper you need to check their email first and talk to them in person so that you can trusted them for not hired the wrong one.

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Holymac Author
Holymac

No, I never hired them, they are just ********, in my opinion. I was just saying, they all complicated things, and they hate me for their mistakes. I am just saying.

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ChaoticNeutral
ChaoticNeutral

Why don't you keep the FPSB models, you are allowed to use them and they are probably much better models than whatever you could make, and it would save time.

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Holymac Author
Holymac

We are... can't you read the post man. We will eventually move to our own but for now, we are using theirs, because my friend zej, did them all. Animations at least and he posted them. SO we are using them anyways. Professional or not I could care less.

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Killi101
Killi101

Man...you have to stop swearing so much, how do you expect the community to care about what ever you say if all ya do is say, "F*** this...Lazy *******" calm down. it might do you and the rest of us some good.

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Holymac Author
Holymac

Well, we never hired them, they just complicated things.

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Dredile
Dredile

Im a "tad" behind on the warehouse because the mod isn't going anywhere! Im on the dev team because im your friend, there isn't much going on, all ive seen so far is blocky maps, unfinished models, and none of these code elements your talking about. Ill catch up a bit when i see this mod get some promise.

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Awesome_ninja
Awesome_ninja

I have a kinda weird question, but.... I guess you know that this mod is not the only one that is working on a Nazi Zombie gameplay, so why don't we just team up with them? Won't it be much better? Instead of giving little efforts from every mod team, we work all together on a common goal? (one of them is the Plague)

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Killi101
Killi101

lol he works on that too its called "The Vague"

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Awesome_ninja
Awesome_ninja

oups, typo there =S....well, but ya, why don't we (the JMOD's team) work together with the Vague's team toward a common goal? they are making considerable progress on the zombie gameplay and weapons too!

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Holymac Author
Holymac

The vague, and I lead that mod. It is nowhere, unfortunatley, but I can't fix AI in MP yet... so we are currently on hold. My coders and me are working on that. If it works, we will code for them, but ATM I have every guy on there team, on my team and they re doing something for my mod lol. Actually this is modern warfare not WW2 so he said no. That's why his mod is nowhere.

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Holymac Author
Holymac

No they arn't they have 1 year old screens and there is no coding progress at all for the. Which I admit is my fault.

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sasuke2490
sasuke2490

i just want the nazi zombies in this first ...

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Killi101
Killi101

lol

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