Codename: JMOD is a breakthrough mod for the source engine, taking place in 2010. JMOD is wielding brand new AI code, new particles, new weapons and new gamemodes. JMOD will be a large revolution standardizing the Wave Defense gamemode at its best to provide a unique experience like no other mod. The faster pace provides a much better experience, and in the end, engages the user in a very immersive environment.

Post news Report RSS JUst some updates and some advice we are following

Well guys here are some updates and some other stuff we are sharing with the community.

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Alrighty, well I also want to share this with the team but; We are most likly not going to be revolving around boss, workers kinda thing. We are going to accept all people who know nothing but want to learn. Heck, we will hire you to post screens of models and give opinions and we can teach you skills also. Anyways, we want to release often for you guys and soon we will start making new textures and importing aall our models. And VERY SOON! We will have videos of some gameplay with CSS Skins and some wicked sick new code: We got it from JBSource blog. We will have weapon categories, 6. Small arms, Machine Pistols, SMG's, Assault, Explosives and a category for a stinger missle or some kind of large AA or AT Missle. Please post your idea's and feel free to join the beta test crew.


I would love to join you guys but... it's not that I suck at modelling, it's more like I really REALLY suck at drawing =( ... I would like to be a beta tester tho if you have some free space there xD

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I can Map fairly well...Would the maps be deathmatch stlye?

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If you could find me a good tutorial or help me learn something I'd more than be happy to help. Otherwise I could only playtest or try mapping for mods. And i haven't "made" a map but i have fiddled with the SOURCE SDK.

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Holymac Author

LOL Alrighty.

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