Codename: JMOD is a breakthrough mod for the source engine, taking place in 2010. JMOD is wielding brand new AI code, new particles, new weapons and new gamemodes. JMOD will be a large revolution standardizing the Wave Defense gamemode at its best to provide a unique experience like no other mod. The faster pace provides a much better experience, and in the end, engages the user in a very immersive environment.
Yeaaaaaa, thats a model and a half finally completed. We need someone to just texture all 20,000 polygons now... I know that's alot, but we will be cutting things out and reducing it. I just made it for show with lots of poly's.
Hehehehe
Oh
My
God
Who made this? He deserves a medal. This have to be some of the best i have seen in a long time.
Woah! Awesome!
And this look like a real weapon, not a toy.
Well, glad you like it. It took long enough just needs some textures and animations. This and that M249 are all the custom weapons for now. We just got FPSB skins for now.
Wowesome.
looks great except for the inaccuracy of the placement of the carrying handle. Its actually rite there at the scope to level out the weight when carried.
I was expecting apples D:
Awesome-sauce!
Love this model!
Theres a Karama *** on this site
The magazine doesn't look right, the grooves in it you seem to have just made 'custom' which you really shouldn't, check as many references as you can! also the carry handle and sights look waay too small whereas the RIS rails are way to thick, you should have twice as many in the same space. & 20k polygons for that? EOD made a M82 with 12k tris, and that's triangles not polygons, and it was more detailed, so be careful with your polygon usage, because more polygons on screen means that it'll slow down things in-game
its a good model
simple as that
This is fantastic.
Polywastage. Nothing special here.
I sniff Jealousy
btw, holymac got this off FPSB. Just sayin.