JA2 1.13 Mod (Named as such because it's an unofficial upgrade to JA2 GOLD version 1.12) is an enhancement to the game engine for Jagged Alliance 2. It's a community project and has been in an Open Beta phase since June of 2005, with new updates being released regularly through our public SVN. We also have official releases that are downloadable Install packages every few months (Which will be posted here as they become available). Key features can be read by going to the homepage or the wiki, but here is a rundown: The AI has been vastly improved, and a new difficulty level, INSANE, was added. Enemies will now lay down suppression fire to make your mercs drop to the floor and waste AP's. They'll flank you, and they will set up sniping positions complete with spotters and they'll even climb on the roof tops to come after you. So much data has been externalized, it's hard to keep track of it all. Just about everything dealing with items has been externalized,...

Report RSS New Features in Beta for 1.13

Just an Update for those of you who do not keep up with development progress on the forums, it's OPEN-BETA Season!

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- Multiplayer development was finalized and is currently in the SVN project and will be part of the next official release.

This feature allows:
- 4 players to fight cooperatively, on teams, or free-for-all in single-sector combat.
- Purchase mercenaries from AIM and MERC to create your team
- Use leftover cash to purchase gear from BR's online weapons store

- There are also a large number of features currently in beta that have not been added to the project's SVN repository, the following features are a part of Headrock's Mod called "HAM":

- Enhanced Description Box (Currently only functioning with the new inventory)
This new description box lists all of the stats for a particular item so you can easily compare
two items without digging through the XML files for the stats. - Externalized Mine income modifiers so you can increase/reduce the amount that Mines bring in. - Suppression Fire system has been re-worked (or Fixed) It now has a dramatic affect on combat, and may cause you to change some of your tactics. Settings related to suppression have also been externalized so that it can be customized.

- CTH indicator that was previously added for single shots has now been added to burst and autofire aiming cursors as well. There are two percentage bars, one for initial shot of the burst and the second for the last shot of the burst so you can see how your chance to hit is degrading as you let more bullets fly. You can also now aim at body locations with autofire.

- Roaming militia received another re-work that incorporates the existing balance changes and expands making their roaming areas game-progress dependant.

In addition to "HAM":

- The 100pt AP system is just about past beta and should be added to SVN in the near future. This project externalized all AP and BP values and is moving the AP system to a 100pt base instead of a 25pt base. This will allow a significant advancement in weapon/item diversification. And will also lead to advancements in arguing over why one weapon is better than another and should have it's stats changed.

- MORE Mercs MORE Enemies MORE Vehicles MORE!
SpaceViking is still working on the beta feature set of increasing the number of soldiers allowed per map, as well as increasing the roster size for more hired mercs and more vehicles. Current Features:

- INI setting to increase the max number of hired mercenaries from 18 to 32
- INI Setting to increase the max number of allowed vehicles from 2 to 6
- INI Setting to increase the max number of allowed enemies per map from 32 to 64
- INI Setting to increase the max number of allowed creatures per map from 32 to 40
- INI Setting to increase the max number of allowed civillians per map from 32 to 40
- INI Setting to increase the max number of allowed rebels(militia) per map from 32 to 64

In addition to these features in Beta, numerous bug-fixes have been added, including numerous bug-fixes for the Map Editor that comes with 1.13.

While there is still no ETA on the next official release (Last one was April 2008), development continues at a frenzied pace and more participation in Beta Testing will help speed things along.

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marlboromike2100
marlboromike2100 - - 1 comments

Their still working on this right? Wouldn't mind 32 Mercs compared to the 18 max, plus more enemies to shoot.

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SeriousToni
SeriousToni - - 626 comments

They're still working on this ... RIGHT ??? D:

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