Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.

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The Iron Grip Military section has opened up, with information on units from all areas of the Iron Grip Universe. You can also see the new designs for the shields and coat-of-arms for the various divisions in the armies. At the moment the Military section includes information on three units, including

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The Iron Grip Military section has opened up, with information on units from all areas of the Iron Grip Universe. You can also see the new designs for the shields and coat-of-arms for the various divisions in the armies.

At the moment the Military section includes information on three units, including two of the Fahrong's 'Arachnids' and one of the Rahmos airships. The entries include high quality drawings of the units, technical specs, and information about the ideal terrain and tactics for the unit.

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A preview shot of the 'Indomitable'
click to go to Rahmos Military Section

A preview shot of the 'Warweaver'
click to go to Fahrong Military Section


Watch this space for information on more units

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Ladedah
Ladedah - - 208 comments

The Ararchs remind me of the Fuchi/Tachikoma's from GITS. And, thats not a bad thing. =D

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BillyChaka
BillyChaka - - 130 comments

Wow.

That is so sexy. Like, in a steampunk-ish kinda way.

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InterfaceLeader Author
InterfaceLeader - - 33 comments

Yes :D the designers did a great job, and there's so much good stuff coming for Iron Grip that's totally in that steampunk/shirow cross-over zone.

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Toblerone
Toblerone - - 113 comments

Awesome, it has an air of Last Exile about it. I love the style

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Kingston
Kingston - - 44 comments

This mod isn't anywhere near as popular as it should be. You've got something truly unique going, so keep it going!

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mikejkelley
mikejkelley - - 874 comments

The Ararchs remind me of the Fuchi/Tachikoma's from GITS. And, thats not a bad thing. =D

I think it's a bad thing. It's a pretty blatant rip-off.

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Spiker
Spiker - - 67 comments

The concept work looks all high-tech with that gritty side, but the actual game doesn't reflect it well enough. It just seems like we're in the 1900's. The guns and environments and even some of the models need to start matching the time period.

I understand it's that the look of the game is a cross, old/futuristic, but there's just too much old and not enough futuristic.

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