(Out of Date!) Old demo kept here for historical purposes.
Requires latest version of GZDoom and a copy of the Doom 2 iwad.
Demo Release:
- 4 Playable mechs.
- Contains the first operation, consisting of 3 missions.
- 2 Special training missions.
- A small selection of weapons and modules.
Please read the provided documentation for more information.
Changelog:
- Small enemy vehicles now take 10x crushing/stomping/ramming damage.
- Combat robots also now take 2x same.
- New activation sounds for zooming and nightvision.
- Removed particles from certain invisible hitscans.
- Overhaul of player damage system. Player mechs have been normalized with their npc versions. Internally, players receive a bonus to armor and a flat damage resistance to ensure fairness.
- New difficulty system. This will scale the damage that you take.
- Added numerical representation of the player mechs health to make the state of your machine more clear to you.
- LRAIL: Buffed. Massively increased damage and penetration.
- All structures have had their armor reduced and health per wall reduced, most have also had their total health pool reduced.
- O1M1: Added loadout advice.
- O1M1: Destroying the dishes on top of the syndicate HQ no longer counts as completing the objective.
- O1M1: Removed a pair of enemies to lighten the difficulty very slightly.
The Mod for me is not working inside the mod, the mod says "VM Execution Aborted : Tried to read from adress zero" What that mean?
Get the latest version of GZDoom.
Hi ..is the new demo any different to the old in relation to the Delta touch issue?
No. I'm still investigating. So far it's not looking good.
Ok ..thanks
Whats the Delta Touch issue?
Some of the menus don't work in the Delta Touch android port.