Insects Infestation concept combines combat capabilities and strategy oriented gaming. In fact, it does not only allow to shoot anybody at anytime but it emphasizes on team play tactics. Obviously based on insects point of view, II will offer its player to choose among three different insect species such as Ants, Termites and Alliances. Each of these will have its own set of unique weapons, powers, behaviour and abilities. To add a little interest, species will be available in two main starting classes: Soldiers or Builders. Classes will eventually evolve into six distinct classes as you play, again to give even more diversity to the game. The goal is to kill the enemy queen and for sure, to kill any enemy player that would dare being in your way. Since the game will be team oriented, you will really have to work as a team. When you will start the match, you will be next your nest and you will have to build your colonie's offensive as well as defensive structures. While players will...

Report RSS Insects Infestation Patch from 1.0.0 to 1.0.6 Released!

Some of you may of noticed that Insects Infestation was featured in the latest 1UP show, we would just like to thank 1UP for showing off our mod and making us laugh. You can watch the 1UP show at: Latest change log: Auto-help for Resource/Upgrade/Burrow spot music_multimedia_key_enable var console to

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Some of you may of noticed that Insects Infestation was featured in the latest 1UP show, we would just like to thank 1UP
for showing off our mod and making us laugh.

You can watch the 1UP show at: Gamevideos.com

Latest change log:

[Added] Auto-help for Resource/Upgrade/Burrow spot
[Added] music_multimedia_key_enable var console to enable/diable multimedia keyboard key when the mod start.
[Added] mp_votemap_start (Time needed in minutes to allow votemap by the user(s))

[Updated] PhysJaw animation for Ant Worker, Ant Soldier and Termite Worker are done
[Updated] Players now follow the surface angles (touch the ground)
[Updated] Kill command no longer increments the player's death count on the scoreboard
[Updated] Improved font used in the winning interface
[Updated] Worker's ghost plants are now only visible to players on your team
[Updated] Player's icon on the minimap, easier to find yourself

[Fixed] Player can nolonger go outside the map in DOM_DEADCOW
[Fixed] Rush song being played sometimes when the round finished
[Fixed] Cactus / Geastrum exploit when built outside the map attacked enemys
[Fixed] Structure stack when using the shortcut key to place buildings
[Fixed] Player being visible on the hud (target id) and map while burrowed
[Fixed] Upgrade count resetting after 8 upgrades were built
[Fixed] Votemap by user showing a result window in the top left corner
[Fixed] Client crash when changing resolution before starting a listenserver
[Fixed] Player Models are now lit up in the class selection interface
[Fixed] Firefly model in DOM maps wasn't animating
[Fixed] Votemap / Changelevel system not working

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Ancientpanda
Ancientpanda - - 211 comments

so....many...updates...

...so...little...time

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