INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
The door texture is a placeholder. The dark gray are on the right will be a mirror if we manage to get it work.
mirror would be very interesting!
Tried to add one, but we'll need to fix the code for it.
Make a frame for the mirror.
Add a World Portal in it , copy it in its place and link both of them.
So 2 portals at 1 space will show the same picture (reflection).
Then add a invisibility clip to the area of the portal and you have a reflecting surface.
Does not work. The image is mirrored indeed but along the wrong axis.