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This mod is a multiplayer and singleplayer mod where the mapper has all the power! The code allows the mapper to create own scenario's, objectives and teams. So far the following is provided: A mapper can choose the number of teams in the map A mapper can choose the names of the teams. A mapper can set the models of the teams A mapper can give a player start weapons A mapper can insert buy-brushes where a player can buy guns. In the next fgd release we will allow: info_team_win, a point based trigger which can provide a whole team one or more of the following: -Health (or damage) -Armor -Frags -Money -Weapon There wil also be a team-filter entity which triggers its target only if a team set by the 'flags' activates it. For weapons in the mod see our homepage... Mox

Post news Report RSS Infiltrate Mod introduces: Objectives

The new FGD (version 0005) is out. Check our downloads page. This new version allows the mapper to insert ANY objective in the game. This are the new entities: // - Added info_team_win // - Added info_team_filter // - Added ammo_money (in game this time) The mapper can trigger the info_team_win to award

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The new FGD (version 0005) is out. Check our downloads page. This new version allows the mapper to insert ANY objective in the game. This are the new entities:

// - Added info_team_win
// - Added info_team_filter
// - Added ammo_money (in game this time)

The mapper can trigger the info_team_win to award the players of a team which finished an objective. Now you can create objectives like team 1 must bomb the spawn of team 2 and then team 1 gets money and team 2 will die instantly. There can be multiple info_team_win 's in 1 level for multiple objectives. Also the info_team_filter has been added. With this you can prevent some teams from triggering certain triggers (e.g. an info_team_win). Now you can make doors which will open for 1 team only for example.

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