This project is the continuation of our work in Warband crusade MOD "In the Name of Jerusalem". We will continue to extend and improve the old settings. The new campaign map will expand to the Upper Danube, the Nile Delta, the Dinaric Alps, and Transcaucasia. The Bulgarian Empire and Grand Principality of Serbia will be added. Kingdom of Georgia, the Saltukids and the Artuqids (probably Eldiguzids) may comes later. The timeline still starts from 1187, but we will try to add more interesting historical events until 1204 - including the Fourth Crusade.

Add media Report RSS Full hauberk of knight (view original)
Full hauberk of knight
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Ettenrocal
Ettenrocal - - 899 comments

Great!

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KarlTheCommander
KarlTheCommander - - 94 comments

Incredible work as always! The body proportions and the fit of the hauberk look ideal!

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Ellistemplar Author
Ellistemplar - - 666 comments

Yeah thank you man. Those are things we continue to working on with. This is just one, there are more hauberks.

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clarionhorn
clarionhorn - - 237 comments

this looks so good, but helmet=conehead? need rescale i think

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Ellistemplar Author
Ellistemplar - - 666 comments

Thanks for the words man but the original source is tall. Please check "Hortus Deliciarum 1195" You will find I am right.

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oodaa
oodaa - - 603 comments

Great work, now at the risk of sounding like a total ****, I do have to say the texture looks a bit weird though, I'm not sure if that's just the lighting playing tricks or the size of the rings or the grain but it reminds me of the fake wool maille you'd see in a lot of older movies. Apart from that quality is top notch as usual.

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Valkyrie_Yukikaze Creator
Valkyrie_Yukikaze - - 179 comments

It is possible because of the quality of the texture for small rings. Smaller rings make a good mail armor with better protection, but it would looks similar to this with a lower texture. But if we use 4k texture, the mod would be to big and it would become a performance issue.

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Valkyrie_Yukikaze Creator
Valkyrie_Yukikaze - - 179 comments

Another possibility to create this sense of feeling might be that we are using the "vertical" mail textures, which is historical accurate but also less common. (We are still in the process of making the horizontal mail texture now)

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