A real time strategy game set withing the fantasy setting of Hyrule. Command one from over two dozen factions from the Zelda mythos.

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Future plans for Hyrule Conquest, among other things.

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It looks like the last release of Hyrule Conquest ended up being mostly stable. A few minor bugs are still floating around, which I will try and patch when time permits. For the last several months I have stated that I wished to back away from Hyrule Conquest to focus on other projects, so does this mean Hyrule Conquest is at an end?

Future Plans

Through some convincing from a few fans of mine, I do not think I will be leaving Hyrule Conquest permanently as I planned. 0.15 and its patch will not be the final version of this game. Despite that, there are going to be a lot of changes as to how I go about working on Hyrule Conquest from this point on. I will try to sum them all up into bullet points:


- I still will probably be taking some kind of hiatus from this project. I really need a break.

- Star Fox Event Horizon is my priority and for the foreseeable future it will always come first.

- Due to my focus on Star Fox, Hyrule Conquest will be treated as a "free time" project. Updates will not be as frequent as they have been for the last decade. As such, I suggest being careful with becoming or staying a patron has you may go half a year without any kind of releases.

- For years I have divided up Hyrule Conquest into chunks to work on sequentially, usually in the form of doing pairs of factions at a time. I will be abandoning this approach and will instead work on whatever my current whim is. This will likely result in a much more haphazard sense of progress.

- There is no longer any intent to make any kind of campaign or story mode. The time needed to do this is absolutely insane and I simply cannot invest the time needed while working on other projects. For the foreseeable future this will just be a Skirmish/Multiplayer only mod. Considering this was already the priority before I decided to step away from the project, nothing will change in the short term.


I do want to take a little extra time here to thank all of the fans, patrons, and players who have supported this project over the years. About half a decade ago, Hyrule Conquest had thousands of downloads monthly and a very nice active multiplayer community in the hundreds. While those numbers have declined greatly in the last few years, that is more than I could have ever hoped for when I started back in 2011. I appreciate that there are many people who took interest in my strange and unorthodox depiction of the Zelda universe. It is a shame that this project never actually caught on with the general Zelda fandom in the same way that Star Fox Event Horizon has, but ultimately having a dedicated and niche audience is still a great thing and it's worth at least saying thank you for that.


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jedi7000nathan
jedi7000nathan - - 448 comments

Glad to see you are still keeping this going. Albeit in a limited way I respect that and if you want to expand your efforts in the future do so on your terms. I'm not in a rush, I enjoy it as is and am alright with slower updates, I'll treat this like I do Age of the Ring for BFME2 it's a great project that has 100s of hours of content and many more of replayability yet it is slow on the update front. I've got zero issues waiting for casual updates, I'd like to the progress you do make showcased in some form though but other than that I'm fine to play it as is I know this a project that you work on in your free time and as a person who does a LOT of projects myself in my free time I can 100% relate.
I'm surprised it hasn't caught on with the fandom but in some respects that is good thing as Nintendo hasn't gotten IP protective about it. Though honestly they could stand to make something like this themselves and it would make them money but then again consoles aren't the best for strategy games.

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