Edycja Rozszerzona+ v1.0.4 Jest to sub-mod do gry Gothic I na bazie ,,Edycji Rozszerzonej" autorstwa Oultandera. Teraz przy zachowaniu dotychczasowego klimatu rozgrywki obszar Kolonii Karnej jest jeszcze bogatszy a także bardziej pozwala wczuć się w specyfikę bycia członkiem danej gildii.

Poniżej bardziej szczegółowa lista zmian w submodzie względem dotychczasowej wersji ER :

- 52 nowe Questy
- Nowe misje dla każdej z gildii jak i dla każdego pojawiające się na różnym etapie gry w tym pod koniec
- Spora część bugów z podstawowej ER została poprawiona (było tego całkiem sporo)
- Kowalstwo którego brakowało w ER
- Pasy i nowy oręż i modele pancerzy.
- Dużo nowych dialogów dla postaci nie tylko dodanych w tym addonie ale znanych ze zwykłej ER jak i podstawki
- Nowe potwory jak Polne Bestie , Aligatory , Olbrzymie Szczury i nie tylko
- Poprawiony wątek Łowców Orków (Wreszcie naprawdę interesują się walką z Orkami)
- Nowe znajdźki i ciekawe przedmioty do zdobycia
- Dużo nowych obiektów, elementów wyposażenia
- Więcej wyborów w zadaniach
- Więcej interakcji z otoczeniem np. korzystanie z ławek, więcej rud z możliwością wydobycia itd.
- Nowe tekstury
- Możliwość dostosowania wyglądu bohatera do standardów Bractwa jeśli się do niego przyłączymy. Golenie głowy i tatuaże wykonuje jeden z Nowicjuszy na Placu Świątynnym

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Gothic Edycja Rozszerzona+ 1.0.4

Gothic Edycja Rozszerzona+ 1.0.4

Full Version 14 comments

Edycja Rozszerzona+ v1.0.4 Jest to sub-mod do gry Gothic I na bazie ,,Edycji Rozszerzonej" autorstwa Oultandera.Teraz przy zachowaniu dotychczasowego...

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Guest - - 695,864 comments

Horrible mod, countless bugs and crashes. The changed scaling is just stupid. Decreased xp in a game already low on LP is just horrible idea and making the ore even harder to get, even though it was already scarce in original? Game crushed more than 20 times in 12h. Normally in start of conversations. And this doesn't even count all the other issues I had while playing.
Now in details what is wrong with the mode?
-The dialogues must have been written by 10 years old child, because they make no sense and I am talking about original PL version, not even the translation. The texts at hunters camp explaining skinning and taking out claws, well in original Gothic you can see that the person at least knew what he was talking about, but here? A joke, seriously destroys whole immersion when the writer doesn't even know what he is talking about. The level of writing is almost on this level, "to take out claws, you have to take them out by pulling not pushing", seriously?
Expanded "lore" is a nice joke as well, nothing added seems like lore related. Druids being Pagans, in Gothic? Just can't. There is ton of useless text that brings nothing to the story and doesn't have voice over, that I could survive, but the timing of the text is messed up too, locking you in an empty dialogues that you can't skip or hear.
-New Camps, nice addition, especially hunters camp, but really bad execution, throwing 10 rangers in a camp with one bed and putting alchemist and fighter in a middle? Ehhh, the immersion is non existent. Could be so good, came out as a blob.
-Companions following you are even more bugged than in original. They get stuck on every rock and bump, they cirle around, sometimes go through half of the map just to turn around and go back. Or if you start convo, they completely froze and that's the end of follow mission.
-NPC got some weird immortality now, can't even beat the weakest NPC of a digger in the old camp, because you deal no damage. It seems base damage has been increased on you, but decreased on NPC? Stupid. Balance is completely messed up and increased difficulty for no reason to this degree is just big dissapointment, gothic is not souls like game where you should die in one-two hits all the time. And even in souls like game there is certain balance, but to deal no damage with a sword? This game was great because of how real it felt, but people being immune to blades? That's just again, like an idea of a child. Also What's the point of getting stronger and learning things if the scaling is so messed up, that you never actually feel like getting stronger. NoR already pushed it little too far, mostly for mages, but here? Max exp for monsters of 200exp, when in original you could get even 500exp for big monsters. Cutting xp by more than a half and limiting limited LP's, is not revolutionary but a waste of time.
-Also you can't learn basic of sword fighting before joining the camp? But you can learn stealing, alchemy, skinning bows and everything else? How stupid is that!?! You won't learn fighting because all bosses in all camps saids so. But you can learn how to create poisons to kill other and weed the only source of income of the sect camp that has secret recipies, that by an acccident hunters guild know!?! How does any of that make sense?
-Armors are even weaker now? Another stupidity. No further comment on this is needed.
-Graphics improved a little, but easier to download only graphic mode.
New equipment is not worth going through all the bugs, besides it's nothing special neither in the way it looks or works.

Summarising I played 12h, and finally gave up. I played Gothic 5 times if not more, Gothic 2 even more times, both base as NoR and even Chronicles of Myrtana twice, but this mode made me hate the game and myself for installing it. Bad is not enough to describe it. Game such a gothic have incredible potential especially for immersion, but now it was just broken for me.

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gothic1210
gothic1210 - - 23 comments

z którym dialogiem o skórowaniu jest problem? to przyjrzę mu się w następnym patchu.

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