An overhaul mod that revamps every exposed aspect of At the Gates for a more fun, more balanced and more diverse playing experience.
Compatible with AtG1.41; rebalanced based on new diplomacy features; bugfix from previous version 1.60a, and reintroduced deposit changes, improvement...
FINAL STABLE BUILD FOR VERSION 1.3x OF THE GAME!! Final update at the weekly cadence; several smooth playthroughs and slowdown of user-requested changes...
Drastically increased caravan food availability; slightly smoothed balance curve mid game to make it slightly easier in year 2-4; small balance tweaks...
bugfixes, buffed the Huns so they can now own some structures (Huns couldn't own ranches before, which seems rather strange), and now caravan sells more...
misc bug fixes, updated to be compatible with 1.2, 1.3 and 1.31 versions of the game; increase gameplay pace.
Military unit rebalancing, and a lot of tooltip/bug fixes. Wheat is no longer auto converted into food!
[*] Added a new profession Master trapper: highly defensive unit that scavenges animals for both cloth and meat [*] slightly reduced overall difficulty...
Added choose one properties/events; clan trait balance and updates. Misc bug fixes and balance tweaks.
clans no longer start unhappy; moved a few occupations around tech tree for balance; made it easier to convert lux items into essential ones early game...
Initial version; contains overhaul and rebalance of the occupations, prices, caravan mechanics, some soldiers, and a different population/fame curve that...
Clans start upset (up to you to make them content!) Faction powers balanced a bit so at least they are all comparable to each other most OP Tech upgrades...