Tired of weak walls and structures? I know I was, so I made this mod. This is an ongoing project to fix some errors that EA left in the game as well as a balance fix to make things more fun. I am looking for good feedback so that I can improve my mod, so please feel free to email me with comments/suggestions.
Here's a list of the changes so far.
Changes made to Battle for Middle Earth 2.
v.01a
General Changes:
Increased Fortress armor by five times for everything but seige weapons
Increased Fortress expansion armor by five times for non-seige weapons and two times for seige weapons
Increased Structure armor by three times for everything but seige weapons
Increased Farm armor by three times for everything but seige weapons
Increased Entmoot armor by three times for everything but seige weapons
Increased Wall armor by two times against seige weapons and made them invulnerable to everything else but structural damage (this is because Grond does structural damage, may have to change damage types if other sources of structural damage become problematic)
Increased Citadel armor by three times for everything but seige weapons
Race Specific Changes
Dwarves:
Increased HP of fortress expansions to 3000 HP to match that of their wall expansions
Fixed typo in postern gate health (postern gate is now 2000 HP instead of 1000 HP, however this is still weaker than a normal walls 3000 HP, may consider increasing it)
Men of the West:
Increased arrow tower expansion HP to 1500 (up from 1000) to match that of its wall expansion counterpart
v.02
General Changes:
Added wall armor to cliff caps
Race Specific Changes:
Elves:
Added wall armor to hubs
Men of the West:
Added the ability to build wall hubs off of the center fortress expansion points
v.03
General Changes:
Increased the cost of CaH to 2500
Fixed error causing Heroic Statues to not give armor bonus
Made wizard blast a four level progression
Race Specific Changes:
Dwarves:
Added wall armor to postern gates
Fixed dwarven seigeworks using gondor workshop stats (seigeworks now cost 400 more but uses proper dwarven building health)
Men of the West:
Added wall armor to postern gates
Elves:
Increased radius for the mystic fountains upgrade by 50% (same radius as the blessed mist upgrade) and reduced the cost to 1000
Added new ent skin (Fir)
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6 years and score 10
lol, 4 years
5 years
Good point! YEH WHAT HE SAYS :P
hey were can i download this mod?
Siege Weapons come on now everything in this game is a Siege weapon. For one has anybody ever seen a army of men with swords and bows and arrows take down a Building made of Stone. "oh wait only this game" LOL. Well fire arrows on wooden buildings make more sense to me. let alone a wall. what i'm getting at is this, why have the ablitiy to make walls and towers if just any Mob is able to take it down in a mader of mins. I feel this game would be at it's best if "ONLY SIEGE WEAPONS". could only take down buildings that u rarely even see made i wonder why.To some this might sound like crazy maddness but put a little bit of truth in how things should be taken down. I was hopping if somebody out there could make a MOd that would make it so this could be possible. oh could tell me how to make one. all i want is towers Cattles and walls to be only things that can be taken down by Siege weapons. OH yeah an one more thing u just might see Siege guys out there too lol. for u will need them!!
the FUNKY TRIBE.........
oh yeah and good luck :)
i like this mod it should be called the weak walls suck lets make em stronger cause some way EA has found some way to F***ing mess up you mod buy having some unit unblance it EA suck but have good games just bad ideas placed into them i wish i could mod god i suck or probly cause i dont have the patience to i hope this dosn't seem aimed at you
P.S. to spelling attackers i cant spell mostly deal with it :)
Has anyone ever had two or three battle trolls completly destroy the walls you spent about half an hour and a ton of money on in under three minutes? Glad there is a mod to fix it now.