Heroes of Might and Magic 7,5 S.V.P The mod contains the following implementations: -New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !! -New battle cards -New 4kTexture implemented -New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc … -New creature abilities for additional Elite and Champions -New Inferno Townscreen fresh revisited -New translation for Inferno Buildings over 18 new names

Description

Hello : Version 1.28 of the heroes_7.5 ultimate mod base file: Think to install this one first, then the temple mod and xel add last version "Important change" A new feature is set up for music in castles: Important !!!! All the music in the castles is restored, it just needs a simple manipulation: The "FIRST" time you enter a castle during your game : Click on the city screen (the image) when the text "village hall / townhall/ city hall or capitol" appears. Then never press it again during the game or the music will start again. This action is to be done for each new castle under your control and, if you load your game, always click "once", this is very important. Then the music will play normally, with or without hero, and will resume where it left off. ( valid for the new castles too ) Join to discord for more information . Good game !

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Heroes_7.5_ultimate_edition1.27
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Kronk1986
Kronk1986 - - 11 comments

good evening dear team of mod 7.5 developers. appreciated version 1.27 and waiting for the next patch. I want to say thank you for the work you have done. now diplomacy works as it should! Noticed a few bugs! Disa lost her fire shield, including the one from the description. the dark elves' smoke screen now works, but the poison is not displayed and does not work as before. also, the ability of the faceless one, which is single-celled, the shadow aura that deals damage in the cover of malasa does not work either! spikes no longer deal double damage. is it possible to return the "confusion" ability, as it was in vanilla, so that it turns on only from the hero's normal attack, and not from spells, it comes out too much. you hit the crowd with a fireball, then a black dragon flies and hits twice. and that's a win. a question about three more factions, we, as fans of heroes with a godfather, tested. undead and academia, who have always been positioned as defensive players with slow fighters, now move further at a speed of "7" than light elves, who are fast but fragile. a gagrul has a speed of 6, a fairy has a speed of 6.in ice spiers, the dragon would have immunity only in water, the faction is already very strong and fast. kshatriya also needs to be completed, the usual one has immunity to effects on movement, but the improved one does not, but a whirlwind appears, like a dancer of light elves, which, coupled with other abilities and speed, makes kshatriya kali not only the best of its level, but simply imboy!

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Slyen Author
Slyen - - 72 comments

Hello,
Ok, I'll look into it,
Some clarifications though: Spikes no longer do double damage? Are you talking about the stone spike earth spell?

Skeletton has 4 moves, but if he stays still, he gains the "inactive" buff which increases movement, but reduces damage and initiative each turn ( max +6 movement and -25% final damage )

Gargoyle was actually implemented by a former colleague of mine.
I put it back to 4.

I tested poison elite extra dungeon ( works perfectly for my and text ok : inflicts 5 damage at the beginning of the turn to creature per dark elf in play, this until the end of the fight

disa ( Dis ? fortress creature fire woman ? ) i redid their fire roll more balanced , it should have it ( maybe it's due to a bad manipulation , the ability and in the temple pack and xel . I moved it , it will work on the next update .

Shadow cloak seems to work well (faceless) ( beware of immune creature etc ) i will more test

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Kronk1986
Kronk1986 - - 11 comments

yes, it is the spell of the earth school that no longer hits double damage. disa da gnome fiery woman. shadow aura not working. if the ghosts of the necromancers and the lamas have the speed back to 5 and not 6 and 7, respectively, and it would be just perfect to nerf the kshatriya! thank you very much for your reply!

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Kronk1986
Kronk1986 - - 11 comments

Hey! upcoming holidays! and tell me a fix or the next patch to wait soon?

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mihalevici0
mihalevici0 - - 9 comments

Where can I find a link to your discord?

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Slyen Author
Slyen - - 72 comments Reply Good karma+2 votes
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lucifer1672130338
lucifer1672130338 - - 1 comments

Hi, your mod is simply amazing! There is one question. Are you going to change the textures of the standard black dragons, gold and emerald? And then as for me, they look very bad. I would really like to see a new black dragon that would really strike terror into the enemy. Your ice dragon from the tower looks amazing! I would like to see dragons exactly like that

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Slyen Author
Slyen - - 72 comments

hi, thanks, glad to hear it :)
I don't think to change the dragons model, because it's to everyone's taste and it's still liked by a lot of people .... we avoid to change the vanilla model, except some small exception ^^

For the Russian translation, it doesn't depend directly on me, it's the people who offer to translate, and who share the work, so as long as no one does it, I can't provide it. It is always difficult to translate if we don't speak the language concerned.
But I think it will come, you just have to be patient.

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