Hello , Following the return of the community , it appeared that sanctuary faction was broken .
I had to rework many files, and I am obliged to replace the whole modul, I apologize for the inconvenience.
Welcome in the heroes 7.5 mod
Beware this mod is not compatible with the campaign of the base game.
This mod needs the extension : Tryal by fire
Installation :
Delete the old file ( if present ) and place the mod one ( Coocked pc , config and location ) in :
MY DOCUMENT / MY GAME / HEROES MIGHT AND MAGIC VII / H7GAME
To play the xel faction, read the readme and follow the instructions.
The mod 7.5 adds :
3 new Factions :
Inferno
Tower
Sanctuary
( + Xel faction in sub mod , which has been completely reworked ( creature skin , balance , some faction skill adjustment ) and works perfectly with AI ( city screen and castle skin will be reworked soon )
Heroes and respective faction skills
Over 60 new creatures
Over 20 new artifacts
New spells
Extra creatures: elites or champions in all castles, 2 new creatures per faction
Some vanilla skill upgrades.
A neutral castle under the non-playable mercenary faction which allows the appearance of a tavern
A neutral castle under the non-playable mercenary faction that allows a tavern to appear in which you can choose between most of the neutral creatures to build and recruit.
An improved and more difficult AI, bringing more challenge.
A complete debugging of the use of spells and skills by the AI.
Many bugs fixed with the participation of Antalyan and his wonderful UCP 1.3
New battle maps (many)
Added from the game itself or created by us.
A new map generator, more complete than ever.
New skin for some creature or vanilla hero .
A new building system with bosses and nice rewards.
A new faction balance (still in progress)
New hero and army duels, as well as challenge duels.
And probably other things I forgot ….
The mod is fully translated into English and French, German, Czech, Polish and Russian.
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Patch note 1.25 :
New feature added :
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Elite extra back in the castle: there will be an alternative choice between champion or elite extra (4 elites per week).
General improvement in the raw stats of elite extra creatures.
Major change in the tavern:
The tavern will now allow recruiting neutral creatures, with alternative choices: it should be structured a bit more like other castles.
Possibility to select a mercenary with a special hero, this is not usable in combat, you have to recruit a hero in the room as a mercenary hero.
Tiger ancestral creature skin, replace, the creature becomes neutral extra elite, and finds its place in the tavern.
Demon Centaur becomes extra tavern champion (skin change) Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern.
Demonic Centaur becomes an additional tavern champion (skin change)
New buildable building in the tavern to become playable ( magic guild / town hall / capitol / market / hero hall )
Creation of a hero duel for the faction Inferno / tower / sanctuary and xel.
Changes to army duels: now represents 20 weeks of recruitment / army 3 contains additional units instead of neutrals.
(Changes may be made to the necropolis and fortress as their skill faction varies its numbers. This will better reflect the reality of a real game)
Added army duel and hero challenge / and new boss duel
Reworked all the hellish heroes. And added many unique skins.
2. Added new skins for demons, extra academy champion and extra fortress champion.
[11:53]
3. Added a new magic skin for the shrine hero.
4. Added new arts for t1 inferno, and all new heroes and creatures.
5. Added new art for the T5 shrine base level. From a talented artist from our community.
New skin for Champion extra unit inferno
New skin for ancestral tiger ( neutral creature )
New skin for God Shantiri boss
New skin for Magic hero xel
New skin for elemental Water
New mesh for xel castle : lv 1/2/3/4
New wall and fix for xel’s siege map
Improved the rmg and fixed various bugs.
Created many new battle maps for the new underground zone and added some snow maps.
Bug fix:
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Fixed the text for the building “charging station” (broken formula)
Fixed the population of the lv 2 and lv 3 outdoor buildings
Fixed multiple texts (thanks Este)
Fixed a bug related to the price of units that prevented the upgrade of scorpion units t6 and t7
Special population boost for t5/t6 buildings was reversed: fixed
Improved slow motion animation for skin magic
Missing animation ability for single hero magic: fix
Missing victory animation for heroes: fixThe special population boost for buildings t5/t6 was reversed: fix
Improved slow motion animation for skin magic
Missing victory animation for heroes: fix
Ability: mutagenic vigilance places the preemptive strike ability, even if the ability was not unlocked. The preventive strike ability was not working: fixAbility: mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability was not working: fix
Building an additional champion xel impossible : fix
Fix misting for : Nova lillime / Xel t3 shooting, now units cannot use ranged skills with the mist spell.
Fixed the building price of the additional Xel champion
Changed the name of Asha’s building for the shrine: before “marck malassa”, now “Marck Shalassa”.
Specilaistaion: Amalia, correction of the creature’s name.
Reduced the size of the frost champion
Added missing .int translation for the Xel skill
Fixed many visual bugs.
Elite building extra champion: price / prerequisite bug fixed
Fortification xel: growth / price fixed
Balancing the mantiocrp stat with souless
Reduction of proliferation skills for t7 and specialization of the hero “zombie”.
translation fix :
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Translation for new additions made in : English / French / German
( For other languages, translators can check: in: Mercenary_town / New_creature_Sylvan and a new Xel duel file has been created.
Great! Thanks.
I’ve play H7.5 mod. And i like this mod. So i hope that the creator can repair model’s dragon in Dungeon and Sylvan faction. Because they are made so bad by the Ubisoft. Thank u.
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Excellent model of the devil, thank you for changing it! I would like to tell you, dear mod 7.5 team, about some of my lands. the Efreet rune works and is displayed incorrectly, the skill + 3 to shooting, as in the beta versions of 7 heroes, now completely removes penalties to shooting, which is very imbalanced. call for mana, it's also wrong in my opinion, because soldiers have so little of it. causes confusion in dark elves from using the spell, also unbalanced. increasing the range of movement of lamas gargoyles and spirits is clearly unnecessary. thanks!
Hello, I'm not sure because of the translation: For warcry: use mana to debug the AI, but I'll redo the whole branch soon so that won't be a problem. For the full range shot, you should know that in h7.5 the damage of the shots was greatly nerfed compared to vanilla. For dark elf, sorry I did not understand, as well as the movement of the lamas?
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Please tell me, dear Slyen, how can I donate to help in the development of this beautiful mod, to which card can I transfer the money? thanks!
Hello , thank you for your support , unfortunately I can not give a link here . You can go to the discord and contact us, or go to the patreon page under my name (Slyen).
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