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Patch note 1.25 :New feature added : ___Elite extra back in the castle: there will be an alternative choice between champion or elite extra (4 elites per week).General improvement in the raw stats of elite extra creatures.Major change in the tavern:The tavern will now allow recruiting neutral creatures, with alternative choices: it should be structured a bit more like other castles.Possibility to select a mercenary with a special hero, this is not usable in combat, you have to recruit a hero in the room as a mercenary hero....
Enjoy
Patch note 1.25 :
New feature added :
___
Elite extra back in the castle: there will be an alternative choice between champion or elite extra (4 elites per week).
General improvement in the raw stats of elite extra creatures.
Major change in the tavern:
The tavern will now allow recruiting neutral creatures, with alternative choices: it should be structured a bit more like other castles.
Possibility to select a mercenary with a special hero, this is not usable in combat, you have to recruit a hero in the room as a mercenary hero.
Tiger ancestral creature skin, replace, the creature becomes neutral extra elite, and finds its place in the tavern.
Demon Centaur becomes extra tavern champion (skin change) Tiger ancestral creature skin, replace, creature becomes extra elite neutral, and finds its place in the tavern.
Demonic Centaur becomes an additional tavern champion (skin change)
New buildable building in the tavern to become playable ( magic guild / town hall / capitol / market / hero hall )
Creation of a hero duel for the faction Inferno / tower / sanctuary and xel.
Changes to army duels: now represents 20 weeks of recruitment / army 3 contains additional units instead of neutrals.
(Changes may be made to the necropolis and fortress as their skill faction varies its numbers. This will better reflect the reality of a real game)
Added army duel and hero challenge / and new boss duel
Reworked all the hellish heroes. And added many unique skins.
2. Added new skins for demons, extra academy champion and extra fortress champion.
[11:53]
3. Added a new magic skin for the shrine hero.
4. Added new arts for t1 inferno, and all new heroes and creatures.
5. Added new art for the T5 shrine base level. From a talented artist from our community.
New skin for Champion extra unit inferno
New skin for ancestral tiger ( neutral creature )
New skin for God Shantiri boss
New skin for Magic hero xel
New skin for elemental Water
New mesh for xel castle : lv 1/2/3/4
New wall and fix for xel's siege map
Improved the rmg and fixed various bugs.
Created many new battle maps for the new underground zone and added some snow maps.
Bug fix:
___
Fixed the text for the building "charging station" (broken formula)
Fixed the population of the lv 2 and lv 3 outdoor buildings
Fixed multiple texts (thanks Este)
Fixed a bug related to the price of units that prevented the upgrade of scorpion units t6 and t7
Special population boost for t5/t6 buildings was reversed: fixed
Improved slow motion animation for skin magic
Missing animation ability for single hero magic: fix
Missing victory animation for heroes: fixThe special population boost for buildings t5/t6 was reversed: fix
Improved slow motion animation for skin magic
Missing victory animation for heroes: fix
Ability: mutagenic vigilance places the preemptive strike ability, even if the ability was not unlocked. The preventive strike ability was not working: fixAbility: mutagen vigilance place preventive strike ability , even if the ability was not unlocked . The preventive strike ability was not working: fix
Building an additional champion xel impossible : fix
Fix misting for : Nova lillime / Xel t3 shooting, now units cannot use ranged skills with the mist spell.
Fixed the building price of the additional Xel champion
Changed the name of Asha's building for the shrine: before "marck malassa", now "Marck Shalassa".
Specilaistaion: Amalia, correction of the creature's name.
Reduced the size of the frost champion
Added missing .int translation for the Xel skill
Fixed many visual bugs.
Elite building extra champion: price / prerequisite bug fixed
Fortification xel: growth / price fixed
Balancing the mantiocrp stat with souless
Reduction of proliferation skills for t7 and specialization of the hero "zombie".
translation fix :
__
Translation for new additions made in : English / French / German
( For other languages, translators can check: in: Mercenary_town / New_creature_Sylvan and a new Xel duel file has been created.
the mod is super, inferno is super, and the sso castle is no longer hampered by ice mages! imbohero has been fixed with chests, the only thing I have noticed so far is that diplomacy does not work forever for defense in the branch, and many neutrals on the map disappear. if earlier there was white in 2-3 places, now there are more than 10, is it possible to do something about it, thanks!
hmmm I forgot to replace the creature file without xel.... so the game positions empty defenses.... damn... If you are playing xel faction, placing the h7config file in there will fix the problem until I release a patch....sorry for that.
Thank you, it helped, now all the neutrals are in place, the new XEL looks amazing, it's a pity that not everything is translated. inaccurate description of the Efreet rune, and the reworked skins of the heroes are super! thanks a lot!
Can you tell me what description is missing? in which language?
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Maybe an idea. I think, the "new" elite creatures at towns are at the bad places. The last champion unit is much more better than the other creature. Not same category. I think put them to lower level one: (Sun Deer/Unicorn etc.) It would be better choice in all town. And sure, with lower price
They must be alternative, but knowing that elite have a population of 4 per week / 2 for champions, maybe you should increase the elite number... or decrease the number of champions.
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