Heroes of Might and Magic 7,5 S.V.P The mod contains the following implementations: -New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !! -New battle cards -New 4kTexture implemented -New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc … -New creature abilities for additional Elite and Champions -New Inferno Townscreen fresh revisited -New translation for Inferno Buildings over 18 new names

Description

See you on discord Patch note 1.25 :New feature added : ___Elite extra back in the castle: there will be an alternative choice between champion or elite extra (4 elites per week).General improvement in the raw stats of elite extra creatures.Major change in the tavern:The tavern will now allow recruiting neutral creatures, with alternative choices: it should be structured a bit more like other castles.Possibility to select a mercenary with a special hero, this is not usable in combat, you have to recruit a hero in the room as a mercenary hero.... Enjoy

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Heroes_7.5_ultimate_edition1.25
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Guest
Guest - - 690,872 comments

the mod is super, inferno is super, and the sso castle is no longer hampered by ice mages! imbohero has been fixed with chests, the only thing I have noticed so far is that diplomacy does not work forever for defense in the branch, and many neutrals on the map disappear. if earlier there was white in 2-3 places, now there are more than 10, is it possible to do something about it, thanks!

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Slyen Author
Slyen - - 71 comments

hmmm I forgot to replace the creature file without xel.... so the game positions empty defenses.... damn... If you are playing xel faction, placing the h7config file in there will fix the problem until I release a patch....sorry for that.

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Guest
Guest - - 690,872 comments

Thank you, it helped, now all the neutrals are in place, the new XEL looks amazing, it's a pity that not everything is translated. inaccurate description of the Efreet rune, and the reworked skins of the heroes are super! thanks a lot!

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Slyen Author
Slyen - - 71 comments

Can you tell me what description is missing? in which language?

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Guest
Guest - - 690,872 comments

Maybe an idea. I think, the "new" elite creatures at towns are at the bad places. The last champion unit is much more better than the other creature. Not same category. I think put them to lower level one: (Sun Deer/Unicorn etc.) It would be better choice in all town. And sure, with lower price

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Slyen Author
Slyen - - 71 comments

They must be alternative, but knowing that elite have a population of 4 per week / 2 for champions, maybe you should increase the elite number... or decrease the number of champions.

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