Heroes of Might and Magic 7,5 S.V.P The mod contains the following implementations: -New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !! -New battle cards -New 4kTexture implemented -New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc … -New creature abilities for additional Elite and Champions -New Inferno Townscreen fresh revisited -New translation for Inferno Buildings over 18 new names
Hello, here is the update 1.24: Join the discord for more info ( a read me file has been created, very important to look at it, especially if you want to play with the xel rework faction )
Update 1.24
Added :
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Faction xel is added (temporarily, to see the feedback):
New skin for all xel creatures
Balancing / debugging for AI / Partial modification of xel faction skill
Balancing of xel faction creature stats
Creation of 24 heroes / classes / and creation of some new xel specialization
Creation of wall and tower / xel siege map (temporary, the model will be changed in the future, as well as the castle mesh)
Added : by Seraphiel :
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redesign of the skins of all the heroes of the tower and the sanctuary
improved/repaired visuals of various creatures (textures, materials, animations, particles)
improved and replaced some creature and hero icons
modified the skin of t1 inferno.
Added a lot of artwork for the creatures in the shrine
Changed the skin of the Atrix (neutral creature, with tsunami ability).
Added text by Heketh:
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Added new descriptive text for the "fr and .int" versions of the hero tower and the creature sanctuary
Added text for the new extra dungeon creatures
Several faction heroes in the tower ( check in the gel heroes files 1/2/3/4 )
( Thanks to Heketh for the great texts )
Added a description for the shrine creature in the POL / INT and FR versions, thanks to baseqq )
Gameplay modification :
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At last AI uses portals correctly....
Several changes for this: Demonology ranks now give +2 magicka.
Summoned portals:
-1% creature per magic point for hero magic.
-2% creature per magic point for hero power.
This remains to be tested for balance
-To get back to the functioning of the infernal portals : I had set up a system, so that each door could summon different levels of monsters ( no skill : base / novice : elite / expert : champion ) ... alas, its parameters misled our dear very intelligent AI ... It should not be able to target, for example, with the novice spell, champion creatures (which is the case, as a human player) But the AI overrides its parameters, and starts casting the spell on the wrong creature : which has the effect ... that nothing happens .....
I've removed this limitation, until I find something viable. -_-
Demonic Portal, now only allows you to summon demonic type creatures (with the demonic bloodline ability).
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Efreet ability, changed the way the infernal rune works (it prevents gate spells from working properly).
Becomes an activatable ability: heals 3 health for all allies per efreet in the stack.
(Localization to be changed for the skill "SolderingHands" for other languages, this is done in fr and .int / see bottom of the text file)
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The choice of the heroes in the hall of the heroes will be from now on always the one of the faction of the castle ( 4 hero of the faction of the castle )
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Modification of the haven building : doesn't give any champion creature. but increases the population of the militia by 10%.
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Balancing :
Antalyan balancing:
All the heroes have been reviewed, so that we have unique heroes (no duplicate specializations in the same faction)
But also, a smoothing of the statistics, for a better balance
The classes have been revised by Antalyan because there was a lot of inconsistency between the class and the available skills.
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Stat lilime / succubus nerfed.
Stat hellhound / cerbere nerfed.
Efreet / efreet sultan : removed military support : added demonic lineage.
Juggernaut / ravager: added military support.
Pit lord / pit fiend: nerfed stat
Ability resurection angel of fire : now : heal 100 life points per angel of the targeted creature ( correct translation for fr and int , think to correct for the other languages )
Shadow emperor life drain nerfed : increase to 20% of damage in healing
Sahra (extra champion) and elite extra inferno : added ; demonic bloodline
Price balancing: Elite extra cost: 8 wood /decreased to 4
Increased production of elite extra in outdoor dwellings: increased to 3 per week.
Increased champion extra production in cities: increased to 2 per week.
Sunbeam Spell: increased damage
Kirin: received a new ability: lightning storm: inflicts 30 air damage to adjacent enemies when attacking or retaliating .hey, I won't have time to look at this, but thanks for everything.
Concerning Kirin, I added a new ability : lightning storm ( in h6 was of grele, but the faction sanctuary 7.5 and linked to the element water and lightning )
So, when kirin attacks or retaliates, he inflicts 30 extra damage per kirin to all adjacent enemies
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Bug fix :
Translation fix :
Amullette to frost , display +5 magic in English version : fix
Tower defense sanctuary and inferno siege map , not selectable : fix.
Corrected starting population for extra champion buildings (most were set to 0)
Correction of starting population for tavern idem Corrected starting population for extra champion buildings (most were set to 0)
Correction of starting population for tavern
Tower elite extra was considered a champion, also the basic and skirmish stats were different : fixed.
Following the change of the system champion extra, I corrected all the text of building, for less confusion:
Correction; en and .int of all the text of building extra champion (archetype: Chambre_name of the creature): Becomes :
Allows to recruit powerful "creature name". Can be recruited by using the "recruit all" function
fix: the target point of each new creature in the mod (all 3 factions, and additional creatures), now when a projectile hits the creature, it will go in the middle of the creature, rather than outside the body (usually on top of the head)
Battle card crash (random, often on the field: simple fix) thanks to a player spotting the faulty card
Inferno ballista attack, do not hit 3 times with artillery barrage: fix (modified)
Specialization Belzebuth hero inferno : buff exhaustion "info bubble break formula" : fix
Original Vampir ( additional unit necromancer ) xp value too high 2000 / becomes 600 per unit .
Unicorn : eternal life ability : fix : now only lasts 2 turns (before, turns don't decrease for the buff) heal reduced by half.
Fixed a file problem ( it displays demonology text in skill defense and vice versa )
Water shield from skill water novice was not applying on creatures under hero tower control : fix
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Visual fix:
The right turn of the t6 unit was missing: fix The right turn of the t6 unit was missing: fix
Improved die and particle animation for t6 tower and t6 shrine.
Improved the t5 capacity particles for the t5 tower.
And cleaned up superfluous files.
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"Battle card crash (random, often on the field: simple fix) thanks to a player spotting the faulty card" Just happy to help. Looking forward to testing this version as soon as download is complete
Hi, this might be a stupid question but I really wan to play this mod.
I have replaced what was required and now I cannot even start the game (saying that it is not installed correctly). I played it before the replacement of the files without any issues.
This version 1.24 is the first version I downloaded - is this okay?
I didn't have the ''localization'' folder, it is new now that I added the files from the mod.
Check your installation (must be in my document / my game etc) If you don't did not have a file at the location indicated, just drop the new ones at this location.
When will come the next hotfix? Any info about that?
Soon
Hi. It´s a really good Work,.. really good.
but..
You can only buy 7 different units. So if you buy 8 buildings for units, you can no longer buy the very best unit.
You must use the "recruit all" function on the right of the recruitment screen to buy them.
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